Starlight Wardens

Starlight Wardens guide

Seven kinds of weapon

Every weapon belongs to one of seven kinds, and the kind decides how it is held and swung. A weapon's rarity shows in its colour; most carry an element, and each has one skill.

The seven kinds

Elements

A monster may be weak to one element and resist another (the Codex shows both once you have slain it). A weapon without an element never meets either, and hits a little harder to make up for it.

Every weapon

Blade (11)

  • Warden's Shortsword

    CommonNo elementSkill: Whirlwind

  • Hollow Sabre

    CommonNatureSkill: Dash Strike

  • Tin Cutlass

    CommonNo elementSkill: Dash Strike

  • Coldsnap Sabre

    CommonFrostSkill: Ground Slam

  • Moonlit Sabre

    RareAstralSkill: Blade Storm

  • Cinder Falchion

    RareFireSkill: Whirlwind

  • Rosethorn Rapier

    RareNatureSkill: Blade Storm

  • Emberfang

    EpicFireSkill: Whirlwind

  • Tempest Edge

    EpicStormSkill: Dash Strike

  • The First Splinter

    LegendaryAstralSkill: Blade Storm

  • Skyfall

    MythicAstralSkill: Blade StormMythic of Shattered Sanctum

    A block strikes the attacker for 30% to 60% of a hit; a perfect block or a dodge makes your hits deal 15% to 30% more for 4 seconds. 15% less attack speed.

Heavy (10)

  • Lumber Axe

    CommonNo elementSkill: Whirlwind

  • Quarry Maul

    CommonNo elementSkill: Ground Slam

  • Kindling Club

    CommonFireSkill: Ground Slam

  • Glacier Cleaver

    RareFrostSkill: Ground Slam

  • Thunderhead Maul

    RareStormSkill: Whirlwind

  • Avalanche

    EpicFrostSkill: Ground Slam

  • Rootbreaker

    EpicNatureSkill: Whirlwind

  • Skystone Maul

    EpicAstralSkill: Meteor

  • Forgeheart

    LegendaryFireSkill: Meteor

  • Heart of Cinders

    MythicFireSkill: MeteorMythic of Cinderdeep

    Every third hit erupts, 5% to 10% of a hit within 3 m, and sets everything there alight; burning monsters that die pass their burn on within 3 m. 10% less attack speed.

Twin (10)

  • Paring Knives

    CommonNo elementSkill: Dash Strike

  • Frostbite Shivs

    CommonFrostSkill: Blade Storm

  • Viper Fangs

    RareNatureSkill: Dash Strike

  • Flicker Knives

    RareFireSkill: Blade Storm

  • Tailor's Shears

    RareNo elementSkill: Whirlwind

  • Gloamfang

    EpicAstralSkill: Blade Storm

  • Mantis Hooks

    EpicNatureSkill: Dash Strike

  • Hush and Hollow

    LegendaryFrostSkill: Dash Strike

  • Flash and Rumble

    LegendaryStormSkill: Whirlwind

  • Fang of the Deep

    MythicNatureSkill: Dash StrikeMythic of The Underkeep

    A hit poisons one time in six; poison deals 10% to 20% more, and poisoned monsters that die pass it on within 4 m. 15% less maximum health.

Spear (10)

  • Militia Pike

    CommonNo elementSkill: Piercing Shot

  • Reed Lance

    CommonNatureSkill: Dash Strike

  • Hearth Poker

    CommonFireSkill: Whirlwind

  • Squall Halberd

    RareStormSkill: Whirlwind

  • Rimehook Glaive

    RareFrostSkill: Piercing Shot

  • Lodestar Partisan

    RareAstralSkill: Piercing Shot

  • Boltspire

    EpicStormSkill: Piercing Shot

  • Wyrmtooth

    EpicFrostSkill: Dash Strike

  • Worldroot Lance

    LegendaryNatureSkill: Piercing Shot

  • Maelstrom Trident

    MythicStormSkill: Piercing ShotMythic of Brinewreck Cove

    A dash calls the sea's lightning through 4 monsters, 15% to 30% of a hit each, and your thrusts are 6% to 12% faster for 3 seconds. 14% less maximum health.

Bow (9)

  • Ashwood Bow

    CommonNo elementSkill: Arrow Rain

  • Gale Shortbow

    CommonStormSkill: Piercing Shot

  • Thornwood Longbow

    RareNatureSkill: Arrow Rain

  • Starshot Crossbow

    RareAstralSkill: Piercing Shot

  • Poacher's Longbow

    RareNo elementSkill: Piercing Shot

  • Sunflare Bow

    EpicFireSkill: Arrow Rain

  • Rimesong

    EpicFrostSkill: Piercing Shot

  • Skysunder

    LegendaryStormSkill: Arrow Rain

  • Dawnbreaker

    MythicFireSkill: Arrow RainMythic of Sunscar Ruins

    A full draw splits into three sunbeams at 3% to 6% each; a critical hit sets everything within 3 m alight and deals 10% to 20% more. 18% less attack speed.

Staff (10)

  • Apprentice Staff

    CommonNo elementSkill: Meteor

  • Hearthwood Staff

    CommonFireSkill: Healing Circle

  • Spyglass Staff

    CommonAstralSkill: Chain Lightning

  • Hoarfrost Staff

    RareFrostSkill: Frost Nova

  • Grovekeeper Staff

    RareNatureSkill: Healing Circle

  • Verdant Crook

    EpicNatureSkill: Healing Circle

  • Old Weathercock

    EpicStormSkill: Chain Lightning

  • Aurora's Reach

    LegendaryFrostSkill: Frost Nova

  • King's Noon

    LegendaryFireSkill: Meteor

  • Everwinter

    MythicFrostSkill: Frost NovaMythic of Frostspire

    Every hit chills; a monster you kill shatters, 5% to 10% of a hit within 3 m, and freezes everything there for 1 second (every 5 seconds at most). 15% less attack speed.

Wand (10)

  • Sparking Twig

    CommonStormSkill: Chain Lightning

  • Dowsing Rod

    CommonAstralSkill: Healing Circle

  • Pointing Stick

    CommonNo elementSkill: Meteor

  • Ember Grimoire

    RareFireSkill: Meteor

  • Frost Needle

    RareFrostSkill: Frost Nova

  • Voltaic Rod

    EpicStormSkill: Chain Lightning

  • The Last Match

    EpicFireSkill: Meteor

  • The Wishing Star

    LegendaryAstralSkill: Chain Lightning

  • Heartwood Sprig

    LegendaryNatureSkill: Healing Circle

  • Will-o'-the-Wisp

    MythicAstralSkill: Chain LightningMythic of Gravemoor

    A dash looses three wisps at monsters, 10% to 20% of a hit each, and you cast 6% to 12% faster for 3 seconds. 12% less maximum health.

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