
Weapon
Fang of the Deep
A hit poisons one time in six; poison deals 10% to 20% more, and poisoned monsters that die pass it on within 4 m. 15% less maximum health.

- Mythic
- Twin
- Nature
- Dash Strike
Get it, grow it, use it
Where it comes from
- The bosses of The Underkeep drop it, Master and up.
How it grows
- Level it up to 10 with gold, for +8% damage a level.
- Each copy raises its rank, up to rank 5, for +16% damage a rank (a Mythic's rank counts for more).
- At rank 3 its skill hits 25% harder. At rank 5 its cooldown is 20% shorter.
- In the beta, ranks 2 to 5 take 2, 4, 8 and 16 copies.
What it goes with
- Kind: Twin
- Skill: Dash Strike
- A blade in each hand.
Boons that need a Twin: Close Quarters · Sweeping Arc · Second Opinion · Last Dance · Brawler · In the Thick of It · Bloodlust · Twinfang · Bladedancer · Vampiric Edge
The numbersEvery value, with its unit
Stats
| Damage | 12.3 |
| Attack interval | 0.33 s |
| Critical chance | 30% |
| Critical damage | x2 |
| Damage at level 10, rank 5 | 34.7 |
| Damage a second, steady | 48.5 |
Steady damage a second is damage ÷ attack interval, with critical hits averaged in.
Handling
| Reach | 1 m |
Skill: Dash Strike
| Length | 9 m |
| Width | 1.8 m |
| Damage | 238.3 |
| Invulnerable | 0.35 s |
| Cooldown | 8 s |
Refunds never bring a skill's cooldown under 40% of its full length.
Effects
| Effect | Rank 1 | Rank 2 | Rank 3 | Rank 4 | Rank 5 |
|---|---|---|---|---|---|
| Triggered effectWhen: you hit · Chance: 16% · Cooldown: 0 s · Does: applies a status · Status: Poison · Lasts: 4 s · Strength: 20 · Radius: 0 m | |||||
| Status changeStatus: Poison · Changes: strength | |||||
| Status changeStatus: Poison · Changes: spreads when the monster dies | |||||
| Maximum health | -15% | ||||
What changed
- 11.7
Damage: 198 → 238.3
Damage: 10.2 → 12.3
Damage at level 10, rank 5: 24.6 → 34.7
Why: Mythic weapons start 15% above their Legendary twins and gain 16% a rank of awakening (other weapons 10%). A fully awakened Mythic hits 35% harder than its Legendary twin. Rarities now climb in even steps (Rare x1.35, Epic x1.82, Legendary x2.46 over a Common). Nothing you own lost power in the change.
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