Starlight Wardens
Fang of the Deep

Weapon

Fang of the Deep

A hit poisons one time in six; poison deals 10% to 20% more, and poisoned monsters that die pass it on within 4 m. 15% less maximum health.

Get it, grow it, use it

Where it comes from

How it grows

  • Level it up to 10 with gold, for +8% damage a level.
  • Each copy raises its rank, up to rank 5, for +16% damage a rank (a Mythic's rank counts for more).
  • At rank 3 its skill hits 25% harder. At rank 5 its cooldown is 20% shorter.
  • In the beta, ranks 2 to 5 take 2, 4, 8 and 16 copies.

What it goes with

Boons that need a Twin: Close Quarters · Sweeping Arc · Second Opinion · Last Dance · Brawler · In the Thick of It · Bloodlust · Twinfang · Bladedancer · Vampiric Edge

The numbersEvery value, with its unit

Stats

Damage12.3
Attack interval0.33 s
Critical chance30%
Critical damagex2
Damage at level 10, rank 534.7
Damage a second, steady48.5

Steady damage a second is damage ÷ attack interval, with critical hits averaged in.

Handling

Reach1 m

Skill: Dash Strike

Length9 m
Width1.8 m
Damage238.3
Invulnerable0.35 s
Cooldown8 s

Refunds never bring a skill's cooldown under 40% of its full length.

Effects

EffectRank 1Rank 2Rank 3Rank 4Rank 5
Triggered effectWhen: you hit · Chance: 16% · Cooldown: 0 s · Does: applies a status · Status: Poison · Lasts: 4 s · Strength: 20 · Radius: 0 m
Status changeStatus: Poison · Changes: strength
Status changeStatus: Poison · Changes: spreads when the monster dies
Maximum health-15%

What changed

  • 11.7

    Damage: 198 → 238.3

    Damage: 10.2 → 12.3

    Damage at level 10, rank 5: 24.6 → 34.7

    Why: Mythic weapons start 15% above their Legendary twins and gain 16% a rank of awakening (other weapons 10%). A fully awakened Mythic hits 35% harder than its Legendary twin. Rarities now climb in even steps (Rare x1.35, Epic x1.82, Legendary x2.46 over a Common). Nothing you own lost power in the change.

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