
Get it, grow it, use it
Where it comes from
- Forge it at the Starforge. It is one of the weapons a forge can give.
How it grows
- Level it up to 10 with gold, for +8% damage a level.
- Each copy raises its rank, up to rank 5, for +10% damage a rank.
- At rank 3 its skill hits 25% harder. At rank 5 its cooldown is 20% shorter.
- In the beta, ranks 2 to 5 take 2, 4, 8 and 16 copies.
What it goes with
Boons that need a Spear: Long Shot · Close Quarters · Sweeping Arc · Skewer Doctrine · Pole Position · Braced · Counterweight · Brawler · In the Thick of It · Bloodlust · Riposte · Bladedancer · Vampiric Edge
The numbersEvery value, with its unit
Stats
| Damage | 17.9 |
| Attack interval | 0.5 s |
| Critical chance | 8% |
| Critical damage | x1.5 |
| Damage at level 10, rank 5 | 43.1 |
| Damage a second, steady | 37.2 |
Steady damage a second is damage ÷ attack interval, with critical hits averaged in.
Handling
| Reach | 3.1 m |
| Pierce | 4 |
| Line width | 0.7 m |
Skill: Whirlwind
| Radius | 3 m |
| Ticks | 4 |
| Duration | 1.2 s |
| Damage | 22.6 |
| Knockback | 1.5 m |
| Cooldown | 10 s |
Refunds never bring a skill's cooldown under 40% of its full length.
What changed
- 11.7
Damage: 21 → 22.6
Damage: 16.7 → 17.9
Damage at level 10, rank 5: 40.2 → 43.1
Why: Mythic weapons start 15% above their Legendary twins and gain 16% a rank of awakening (other weapons 10%). A fully awakened Mythic hits 35% harder than its Legendary twin. Rarities now climb in even steps (Rare x1.35, Epic x1.82, Legendary x2.46 over a Common). Nothing you own lost power in the change.
Something wrong or missing? Tell us on Discord
