
Get it, grow it, use it
Where it comes from
- Forge it at the Starforge. It is one of the weapons a forge can give.
How it grows
- Level it up to 10 with gold, for +8% damage a level.
- Each copy raises its rank, up to rank 5, for +10% damage a rank.
- At rank 3 its skill hits 25% harder. At rank 5 its cooldown is 20% shorter.
- In the beta, ranks 2 to 5 take 2, 4, 8 and 16 copies.
What it goes with
- Kind: Heavy
- Skill: Ground Slam
- Cannot be used with a shield.
Boons that need a Heavy: Close Quarters · Sweeping Arc · Twice-Told Thunder · Patience, Patience · Brawler · In the Thick of It · Bloodlust · Shockwave Steps · Bladedancer · Vampiric Edge
The numbersEvery value, with its unit
Stats
| Damage | 23.7 |
| Attack interval | 0.62 s |
| Critical chance | 5% |
| Critical damage | x1.5 |
| Damage at level 10, rank 5 | 57.1 |
| Damage a second, steady | 39.2 |
Steady damage a second is damage ÷ attack interval, with critical hits averaged in.
Handling
| Reach | 2 m |
| Knockback | 3.5 m |
| Stagger | 0.6 s |
Skill: Ground Slam
| Radius | 4 m |
| Delay | 0.4 s |
| Damage | 99.8 |
| Knockback | 3 m |
| Stun | 1.5 s |
| Cooldown | 11 s |
Refunds never bring a skill's cooldown under 40% of its full length.
What changed
- 11.7
Damage: 90 → 99.8
Damage: 21.7 → 23.7
Damage at level 10, rank 5: 52.3 → 57.1
Why: Mythic weapons start 15% above their Legendary twins and gain 16% a rank of awakening (other weapons 10%). A fully awakened Mythic hits 35% harder than its Legendary twin. Rarities now climb in even steps (Rare x1.35, Epic x1.82, Legendary x2.46 over a Common). Nothing you own lost power in the change.
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