
Get it, grow it, use it
Where it comes from
- Forge it at the Starforge. It is one of the weapons a forge can give.
How it grows
- Level it up to 10 with gold, for +8% damage a level.
- Each copy raises its rank, up to rank 5, for +10% damage a rank.
- At rank 3 its skill hits 25% harder. At rank 5 its cooldown is 20% shorter.
- In the beta, ranks 2 to 5 take 2, 4, 8 and 16 copies.
What it goes with
- Kind: Spear
- Skill: Piercing Shot
- Leaves a hand free for a shield.
Boons that need a Spear: Long Shot · Close Quarters · Sweeping Arc · Skewer Doctrine · Pole Position · Braced · Counterweight · Brawler · In the Thick of It · Bloodlust · Riposte · Bladedancer · Vampiric Edge
The numbersEvery value, with its unit
Stats
| Damage | 16.3 |
| Attack interval | 0.44 s |
| Critical chance | 8% |
| Critical damage | x1.5 |
| Damage at level 10, rank 5 | 39.3 |
| Damage a second, steady | 38.5 |
Steady damage a second is damage ÷ attack interval, with critical hits averaged in.
Handling
| Reach | 2.9 m |
| Pierce | 3 |
| Line width | 1 m |
Skill: Piercing Shot
| Length | 11 m |
| Width | 1.2 m |
| Delay | 0.4 s |
| Damage | 82.7 |
| Cooldown | 9 s |
Refunds never bring a skill's cooldown under 40% of its full length.
What changed
- 11.7
Damage: 77 → 82.7
Damage: 15.2 → 16.3
Damage at level 10, rank 5: 36.6 → 39.3
Why: Mythic weapons start 15% above their Legendary twins and gain 16% a rank of awakening (other weapons 10%). A fully awakened Mythic hits 35% harder than its Legendary twin. Rarities now climb in even steps (Rare x1.35, Epic x1.82, Legendary x2.46 over a Common). Nothing you own lost power in the change.
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