
Get it, grow it, use it
Where it comes from
- Forge it at the Starforge. It is one of the weapons a forge can give.
How it grows
- Level it up to 10 with gold, for +8% damage a level.
- Each copy raises its rank, up to rank 5, for +10% damage a rank.
- At rank 3 its skill hits 25% harder. At rank 5 its cooldown is 20% shorter.
- In the beta, ranks 2 to 5 take 2, 4, 8 and 16 copies.
What it goes with
- Kind: Bow
- Skill: Arrow Rain
- Cannot be used with a shield.
Boons that need a Bow: Long Shot · Cascade · Three Wishes · Planted Feet · Kite String · Point Blank · Ricochet
The numbersEvery value, with its unit
Stats
| Damage | 18.3 |
| Attack interval | 0.75 s |
| Critical chance | 12% |
| Critical damage | x1.75 |
| Damage at level 10, rank 5 | 44.1 |
| Damage a second, steady | 26.6 |
Steady damage a second is damage ÷ attack interval, with critical hits averaged in.
Handling
| Shot speed | 40 m/s |
| Range | 40 m |
| Pierce | 3 |
| Damage on a short draw | 35% |
Skill: Arrow Rain
| Radius | 4 m |
| Delay | 0.6 s |
| Ticks | 6 |
| Duration | 3 s |
| Damage | 16.9 |
| Range | 25 m |
| Cooldown | 12 s |
Refunds never bring a skill's cooldown under 40% of its full length.
What changed
- 11.7
Damage: 16 → 16.9
Damage: 17.3 → 18.3
Damage at level 10, rank 5: 41.7 → 44.1
Why: Mythic weapons start 15% above their Legendary twins and gain 16% a rank of awakening (other weapons 10%). A fully awakened Mythic hits 35% harder than its Legendary twin. Rarities now climb in even steps (Rare x1.35, Epic x1.82, Legendary x2.46 over a Common). Nothing you own lost power in the change.
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