Starlight Wardens
Heart of Cinders

Weapon

Heart of Cinders

Every third hit erupts, 5% to 10% of a hit within 3 m, and sets everything there alight; burning monsters that die pass their burn on within 3 m. 10% less attack speed.

Get it, grow it, use it

Where it comes from

How it grows

  • Level it up to 10 with gold, for +8% damage a level.
  • Each copy raises its rank, up to rank 5, for +16% damage a rank (a Mythic's rank counts for more).
  • At rank 3 its skill hits 25% harder. At rank 5 its cooldown is 20% shorter.
  • In the beta, ranks 2 to 5 take 2, 4, 8 and 16 copies.

What it goes with

Boons that need a Heavy: Close Quarters · Sweeping Arc · Twice-Told Thunder · Patience, Patience · Brawler · In the Thick of It · Bloodlust · Shockwave Steps · Bladedancer · Vampiric Edge

The numbersEvery value, with its unit

Stats

Damage52.8
Attack interval0.66 s
Critical chance5%
Critical damagex1.5
Damage at level 10, rank 5148.9
Damage a second, steady82

Steady damage a second is damage ÷ attack interval, with critical hits averaged in.

Handling

Reach2.4 m
Knockback5.5 m
Stagger1.1 s

Skill: Meteor

Radius5 m
Delay1 s
Damage254.8
Pool lasts3 s
Pool damage a second18.8/s
Range25 m
Cooldown13 s

Refunds never bring a skill's cooldown under 40% of its full length.

Effects

EffectRank 1Rank 2Rank 3Rank 4Rank 5
Triggered effectWhen: every few hits · Chance: 100% · Cooldown: 0 s · Does: deals damage · Every: 3 · Damage: 5% → 10% · Radius: 3 m
Triggered effectWhen: every few hits · Chance: 100% · Cooldown: 0 s · Does: applies a status · Every: 3 · Status: Burn · Lasts: 3 s · Strength: 15 · Radius: 3 m
Status changeStatus: Burn · Changes: spreads when the monster dies
Attack speed-10%

What changed

  • 11.7

    Damage: 212 → 254.8

    Pool damage a second: 18/s → 18.8/s

    Damage: 43.9 → 52.8

    Damage at level 10, rank 5: 105.7 → 148.9

    Why: Mythic weapons start 15% above their Legendary twins and gain 16% a rank of awakening (other weapons 10%). A fully awakened Mythic hits 35% harder than its Legendary twin. Rarities now climb in even steps (Rare x1.35, Epic x1.82, Legendary x2.46 over a Common). Nothing you own lost power in the change.

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