
Weapon
Will-o'-the-Wisp
A dash looses three wisps at monsters, 10% to 20% of a hit each, and you cast 6% to 12% faster for 3 seconds. 12% less maximum health.

- Mythic
- Wand
- Astral
- Chain Lightning
Get it, grow it, use it
Where it comes from
- The bosses of Gravemoor drop it, Master and up.
How it grows
- Level it up to 10 with gold, for +8% damage a level.
- Each copy raises its rank, up to rank 5, for +16% damage a rank (a Mythic's rank counts for more).
- At rank 3 its skill hits 25% harder. At rank 5 its cooldown is 20% shorter.
- In the beta, ranks 2 to 5 take 2, 4, 8 and 16 copies.
What it goes with
- Kind: Wand
- Skill: Chain Lightning
- Leaves a hand free for a shield.
Boons that need a Wand: Long Shot · Cascade · Prismatic Argument · Run-On Sentence · Braced · Counterweight · Kite String · Point Blank · Ricochet
The numbersEvery value, with its unit
Stats
| Damage | 11.7 |
| Attack interval | 0.45 s |
| Critical chance | 16% |
| Critical damage | x1.75 |
| Damage at level 10, rank 5 | 33 |
| Damage a second, steady | 29.1 |
Steady damage a second is damage ÷ attack interval, with critical hits averaged in.
Handling
| Shot speed | 22 m/s |
| Range | 24 m |
| Homing | 130°/s |
| Extra arc targets | 0 |
Skill: Chain Lightning
| Range | 20 m |
| Jumps | 8 |
| Jump range | 6 m |
| Damage | 78.8 |
| Falloff | 15% |
| Cooldown | 10 s |
Refunds never bring a skill's cooldown under 40% of its full length.
Effects
| Effect | Rank 1 | Rank 2 | Rank 3 | Rank 4 | Rank 5 |
|---|---|---|---|---|---|
| Triggered effectWhen: you dash · Chance: 100% · Cooldown: 1 s · Does: fires projectiles · Damage: 10% → 20% · Count: 3 · Aimed at: a random monster · Radius: 0 m | |||||
| Attack speedWhen: you dash · Chance: 100% · Cooldown: 0 s · Does: gives a short bonus · Lasts: 3 s | +6% | +7.5% | +9% | +10.5% | +12% |
| Maximum health | -12% | ||||
What changed
- 11.7
Damage: 66.8 → 78.8
Damage: 9.9 → 11.7
Damage at level 10, rank 5: 23.8 → 33
Why: Mythic weapons start 15% above their Legendary twins and gain 16% a rank of awakening (other weapons 10%). A fully awakened Mythic hits 35% harder than its Legendary twin. Rarities now climb in even steps (Rare x1.35, Epic x1.82, Legendary x2.46 over a Common). Nothing you own lost power in the change.
Something wrong or missing? Tell us on Discord