
Weapon
Everwinter
Every hit chills; a monster you kill shatters, 5% to 10% of a hit within 3 m, and freezes everything there for 1 second (every 5 seconds at most). 15% less attack speed.

- Mythic
- Staff
- Frost
- Frost Nova
Get it, grow it, use it
Where it comes from
- The bosses of Frostspire drop it, Master and up.
How it grows
- Level it up to 10 with gold, for +8% damage a level.
- Each copy raises its rank, up to rank 5, for +16% damage a rank (a Mythic's rank counts for more).
- At rank 3 its skill hits 25% harder. At rank 5 its cooldown is 20% shorter.
- In the beta, ranks 2 to 5 take 2, 4, 8 and 16 copies.
What it goes with
- Kind: Staff
- Skill: Frost Nova
- Cannot be used with a shield.
Boons that need a Staff: Long Shot · Cascade · Pocket Maelstrom · Buy One, Get One · Kite String · Point Blank · Ricochet · Arcane Echo
The numbersEvery value, with its unit
Stats
| Damage | 49.7 |
| Attack interval | 1.2 s |
| Critical chance | 5% |
| Critical damage | x1.5 |
| Damage at level 10, rank 5 | 140.2 |
| Damage a second, steady | 42.5 |
Steady damage a second is damage ÷ attack interval, with critical hits averaged in.
Handling
| Shot speed | 14 m/s |
| Range | 28 m |
| Blast radius | 1.9 m |
Skill: Frost Nova
| Radius | 7 m |
| Delay | 0.3 s |
| Damage | 162.2 |
| Freeze | 2.5 s |
| Cooldown | 12 s |
Refunds never bring a skill's cooldown under 40% of its full length.
Effects
| Effect | Rank 1 | Rank 2 | Rank 3 | Rank 4 | Rank 5 |
|---|---|---|---|---|---|
| Triggered effectWhen: you hit · Chance: 100% · Cooldown: 0 s · Does: applies a status · Status: Chill · Lasts: 2.5 s · Strength: 25 · Radius: 0 m | |||||
| Triggered effectWhen: you kill · Chance: 100% · Cooldown: 0 s · Does: deals damage · Damage: 5% → 10% · Radius: 3 m | |||||
| Triggered effectWhen: you kill · Chance: 100% · Cooldown: 5 s · Does: applies a status · Status: Freeze · Lasts: 1 s · Strength: 0 · Radius: 3 m | |||||
| Attack speed | -15% | ||||
What changed
- 11.7
Damage: 138 → 162.2
Damage: 42.3 → 49.7
Damage at level 10, rank 5: 101.9 → 140.2
Why: Mythic weapons start 15% above their Legendary twins and gain 16% a rank of awakening (other weapons 10%). A fully awakened Mythic hits 35% harder than its Legendary twin. Rarities now climb in even steps (Rare x1.35, Epic x1.82, Legendary x2.46 over a Common). Nothing you own lost power in the change.
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