
Get it, grow it, use it
Where it comes from
- Forge it at the Starforge. It is one of the weapons a forge can give.
How it grows
- Level it up to 10 with gold, for +8% damage a level.
- Each copy raises its rank, up to rank 5, for +10% damage a rank.
- At rank 3 its skill hits 25% harder. At rank 5 its cooldown is 20% shorter.
- In the beta, ranks 2 to 5 take 2, 4, 8 and 16 copies.
What it goes with
Boons that need a Heavy: Close Quarters · Sweeping Arc · Twice-Told Thunder · Patience, Patience · Brawler · In the Thick of It · Bloodlust · Shockwave Steps · Bladedancer · Vampiric Edge
The numbersEvery value, with its unit
Stats
| Damage | 32.5 |
| Attack interval | 0.66 s |
| Critical chance | 12% |
| Critical damage | x1.75 |
| Damage at level 10, rank 5 | 78.3 |
| Damage a second, steady | 53.7 |
Steady damage a second is damage ÷ attack interval, with critical hits averaged in.
Handling
| Reach | 2.2 m |
| Knockback | 4.5 m |
| Stagger | 0.9 s |
Skill: Meteor
| Radius | 4.5 m |
| Delay | 1 s |
| Damage | 144.4 |
| Pool lasts | 3 s |
| Pool damage a second | 11.9/s |
| Range | 25 m |
| Cooldown | 13 s |
Refunds never bring a skill's cooldown under 40% of its full length.
What changed
- 11.7
Damage: 133 → 144.4
Pool damage a second: 11/s → 11.9/s
Damage: 29.9 → 32.5
Damage at level 10, rank 5: 72 → 78.3
Why: Mythic weapons start 15% above their Legendary twins and gain 16% a rank of awakening (other weapons 10%). A fully awakened Mythic hits 35% harder than its Legendary twin. Rarities now climb in even steps (Rare x1.35, Epic x1.82, Legendary x2.46 over a Common). Nothing you own lost power in the change.
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