Starlight Wardens
Skystone Maul

Weapon

Skystone Maul

Epic astral heavy. Skill: Meteor.

Get it, grow it, use it

Where it comes from

  • Forge it at the Starforge. It is one of the weapons a forge can give.

How it grows

  • Level it up to 10 with gold, for +8% damage a level.
  • Each copy raises its rank, up to rank 5, for +10% damage a rank.
  • At rank 3 its skill hits 25% harder. At rank 5 its cooldown is 20% shorter.
  • In the beta, ranks 2 to 5 take 2, 4, 8 and 16 copies.

What it goes with

Boons that need a Heavy: Close Quarters · Sweeping Arc · Twice-Told Thunder · Patience, Patience · Brawler · In the Thick of It · Bloodlust · Shockwave Steps · Bladedancer · Vampiric Edge

The numbersEvery value, with its unit

Stats

Damage32.5
Attack interval0.66 s
Critical chance12%
Critical damagex1.75
Damage at level 10, rank 578.3
Damage a second, steady53.7

Steady damage a second is damage ÷ attack interval, with critical hits averaged in.

Handling

Reach2.2 m
Knockback4.5 m
Stagger0.9 s

Skill: Meteor

Radius4.5 m
Delay1 s
Damage144.4
Pool lasts3 s
Pool damage a second11.9/s
Range25 m
Cooldown13 s

Refunds never bring a skill's cooldown under 40% of its full length.

What changed

  • 11.7

    Damage: 133 → 144.4

    Pool damage a second: 11/s → 11.9/s

    Damage: 29.9 → 32.5

    Damage at level 10, rank 5: 72 → 78.3

    Why: Mythic weapons start 15% above their Legendary twins and gain 16% a rank of awakening (other weapons 10%). A fully awakened Mythic hits 35% harder than its Legendary twin. Rarities now climb in even steps (Rare x1.35, Epic x1.82, Legendary x2.46 over a Common). Nothing you own lost power in the change.

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