
Get it, grow it, use it
Where it comes from
- Forge it at the Starforge. It is one of the weapons a forge can give.
How it grows
- Level it up to 10 with gold, for +8% damage a level.
- Each copy raises its rank, up to rank 5, for +10% damage a rank.
- At rank 3 its skill hits 25% harder. At rank 5 its cooldown is 20% shorter.
- In the beta, ranks 2 to 5 take 2, 4, 8 and 16 copies.
What it goes with
- Kind: Staff
- Skill: Chain Lightning
- Cannot be used with a shield.
Boons that need a Staff: Long Shot · Cascade · Pocket Maelstrom · Buy One, Get One · Kite String · Point Blank · Ricochet · Arcane Echo
The numbersEvery value, with its unit
Stats
| Damage | 32 |
| Attack interval | 1.2 s |
| Critical chance | 5% |
| Critical damage | x1.5 |
| Damage at level 10, rank 5 | 77.1 |
| Damage a second, steady | 27.3 |
Steady damage a second is damage ÷ attack interval, with critical hits averaged in.
Handling
| Shot speed | 16 m/s |
| Range | 26 m |
| Blast radius | 1.63 m |
Skill: Chain Lightning
| Range | 22 m |
| Jumps | 6 |
| Jump range | 5.5 m |
| Damage | 94.5 |
| Falloff | 15% |
| Cooldown | 10 s |
Refunds never bring a skill's cooldown under 40% of its full length.
What changed
- 11.7
Damage: 90.4 → 94.5
Damage: 30.6 → 32
Damage at level 10, rank 5: 73.7 → 77.1
Why: Mythic weapons start 15% above their Legendary twins and gain 16% a rank of awakening (other weapons 10%). A fully awakened Mythic hits 35% harder than its Legendary twin. Rarities now climb in even steps (Rare x1.35, Epic x1.82, Legendary x2.46 over a Common). Nothing you own lost power in the change.
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