
Weapon
Maelstrom Trident
A dash calls the sea's lightning through 4 monsters, 15% to 30% of a hit each, and your thrusts are 6% to 12% faster for 3 seconds. 14% less maximum health.

- Mythic
- Spear
- Storm
- Piercing Shot
Get it, grow it, use it
Where it comes from
- The bosses of Brinewreck Cove drop it, Master and up.
How it grows
- Level it up to 10 with gold, for +8% damage a level.
- Each copy raises its rank, up to rank 5, for +16% damage a rank (a Mythic's rank counts for more).
- At rank 3 its skill hits 25% harder. At rank 5 its cooldown is 20% shorter.
- In the beta, ranks 2 to 5 take 2, 4, 8 and 16 copies.
What it goes with
- Kind: Spear
- Skill: Piercing Shot
- Leaves a hand free for a shield.
Boons that need a Spear: Long Shot · Close Quarters · Sweeping Arc · Skewer Doctrine · Pole Position · Braced · Counterweight · Brawler · In the Thick of It · Bloodlust · Riposte · Bladedancer · Vampiric Edge
The numbersEvery value, with its unit
Stats
| Damage | 33.9 |
| Attack interval | 0.44 s |
| Critical chance | 8% |
| Critical damage | x1.5 |
| Damage at level 10, rank 5 | 95.6 |
| Damage a second, steady | 80.1 |
Steady damage a second is damage ÷ attack interval, with critical hits averaged in.
Handling
| Reach | 3.4 m |
| Pierce | 6 |
| Line width | 1 m |
Skill: Piercing Shot
| Length | 14 m |
| Width | 1.6 m |
| Delay | 0.4 s |
| Damage | 224.5 |
| Cooldown | 9 s |
Refunds never bring a skill's cooldown under 40% of its full length.
Effects
| Effect | Rank 1 | Rank 2 | Rank 3 | Rank 4 | Rank 5 |
|---|---|---|---|---|---|
| Triggered effectWhen: you dash · Chance: 100% · Cooldown: 1.5 s · Does: arcs to nearby monsters · Damage: 15% → 30% · Targets: 4 | |||||
| Attack speedWhen: you dash · Chance: 100% · Cooldown: 0 s · Does: gives a short bonus · Lasts: 3 s | +6% | +7.5% | +9% | +10.5% | +12% |
| Maximum health | -14% | ||||
What changed
- 11.7
Damage: 195 → 224.5
Damage: 29.5 → 33.9
Damage at level 10, rank 5: 71 → 95.6
Why: Mythic weapons start 15% above their Legendary twins and gain 16% a rank of awakening (other weapons 10%). A fully awakened Mythic hits 35% harder than its Legendary twin. Rarities now climb in even steps (Rare x1.35, Epic x1.82, Legendary x2.46 over a Common). Nothing you own lost power in the change.
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