Starlight Wardens
Heartwood Sprig

Weapon

Heartwood Sprig

Legendary nature wand. Skill: Healing Circle.

Get it, grow it, use it

Where it comes from

  • Forge it at the Starforge. It is one of the weapons a forge can give.
  • Featured on 9 of the Starforge's banners.

How it grows

  • Level it up to 10 with gold, for +8% damage a level.
  • Each copy raises its rank, up to rank 5, for +10% damage a rank.
  • At rank 3 its skill hits 25% harder. At rank 5 its cooldown is 20% shorter.
  • In the beta, ranks 2 to 5 take 2, 4, 8 and 16 copies.

What it goes with

Boons that need a Wand: Long Shot · Cascade · Prismatic Argument · Run-On Sentence · Braced · Counterweight · Kite String · Point Blank · Ricochet

The numbersEvery value, with its unit

Stats

Damage11.7
Attack interval0.49 s
Critical chance10%
Critical damagex1.5
Damage at level 10, rank 528.2
Damage a second, steady25.1

Steady damage a second is damage ÷ attack interval, with critical hits averaged in.

Handling

Shot speed22 m/s
Range24 m
Homing120°/s
Extra arc targets0

Skill: Healing Circle

Radius6 m
Duration5 s
Healing a second6 health/s
Damage12
Tick0.5 s
Cooldown15 s

Refunds never bring a skill's cooldown under 40% of its full length.

What changed

  • 11.7

    Damage: 3.8 → 12

    Damage: 11.4 → 11.7

    Damage at level 10, rank 5: 27.5 → 28.2

    Why: Mythic weapons start 15% above their Legendary twins and gain 16% a rank of awakening (other weapons 10%). A fully awakened Mythic hits 35% harder than its Legendary twin. Rarities now climb in even steps (Rare x1.35, Epic x1.82, Legendary x2.46 over a Common). Nothing you own lost power in the change. Heartwood Sprig's healing circle also stings monsters (12 a tick, was 3.9). Thick Hide takes 10% off (was 8%), Hearty Stew gives +25% health (was 15%), Second Helping gives +50% orb chance and +30% healing (was 30% and 15%), Thorn Coat lashes for 250% (was 160%) and Spare Heartbeat stands you up at 60% health (was 40%).

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