
Get it, grow it, use it
Where it comes from
- Forge it at the Starforge. It is one of the weapons a forge can give.
- Featured on 9 of the Starforge's banners.
How it grows
- Level it up to 10 with gold, for +8% damage a level.
- Each copy raises its rank, up to rank 5, for +10% damage a rank.
- At rank 3 its skill hits 25% harder. At rank 5 its cooldown is 20% shorter.
- In the beta, ranks 2 to 5 take 2, 4, 8 and 16 copies.
What it goes with
- Kind: Wand
- Skill: Healing Circle
- Leaves a hand free for a shield.
Boons that need a Wand: Long Shot · Cascade · Prismatic Argument · Run-On Sentence · Braced · Counterweight · Kite String · Point Blank · Ricochet
The numbersEvery value, with its unit
Stats
| Damage | 11.7 |
| Attack interval | 0.49 s |
| Critical chance | 10% |
| Critical damage | x1.5 |
| Damage at level 10, rank 5 | 28.2 |
| Damage a second, steady | 25.1 |
Steady damage a second is damage ÷ attack interval, with critical hits averaged in.
Handling
| Shot speed | 22 m/s |
| Range | 24 m |
| Homing | 120°/s |
| Extra arc targets | 0 |
Skill: Healing Circle
| Radius | 6 m |
| Duration | 5 s |
| Healing a second | 6 health/s |
| Damage | 12 |
| Tick | 0.5 s |
| Cooldown | 15 s |
Refunds never bring a skill's cooldown under 40% of its full length.
What changed
- 11.7
Damage: 3.8 → 12
Damage: 11.4 → 11.7
Damage at level 10, rank 5: 27.5 → 28.2
Why: Mythic weapons start 15% above their Legendary twins and gain 16% a rank of awakening (other weapons 10%). A fully awakened Mythic hits 35% harder than its Legendary twin. Rarities now climb in even steps (Rare x1.35, Epic x1.82, Legendary x2.46 over a Common). Nothing you own lost power in the change. Heartwood Sprig's healing circle also stings monsters (12 a tick, was 3.9). Thick Hide takes 10% off (was 8%), Hearty Stew gives +25% health (was 15%), Second Helping gives +50% orb chance and +30% healing (was 30% and 15%), Thorn Coat lashes for 250% (was 160%) and Spare Heartbeat stands you up at 60% health (was 40%).
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