
Weapon
Skyfall
A block strikes the attacker for 30% to 60% of a hit; a perfect block or a dodge makes your hits deal 15% to 30% more for 4 seconds. 15% less attack speed.

- Mythic
- Blade
- Astral
- Blade Storm
Get it, grow it, use it
Where it comes from
- The bosses of Shattered Sanctum drop it, Master and up.
How it grows
- Level it up to 10 with gold, for +8% damage a level.
- Each copy raises its rank, up to rank 5, for +16% damage a rank (a Mythic's rank counts for more).
- At rank 3 its skill hits 25% harder. At rank 5 its cooldown is 20% shorter.
- In the beta, ranks 2 to 5 take 2, 4, 8 and 16 copies.
What it goes with
- Kind: Blade
- Skill: Blade Storm
- Leaves a hand free for a shield.
Boons that need a Blade: Close Quarters · Sweeping Arc · Moonlit Edge · Polite Reply · Braced · Counterweight · Brawler · In the Thick of It · Bloodlust · Riposte · Bladedancer · Vampiric Edge
The numbersEvery value, with its unit
Stats
| Damage | 26.5 |
| Attack interval | 0.5 s |
| Critical chance | 20% |
| Critical damage | x1.75 |
| Damage at level 10, rank 5 | 74.8 |
| Damage a second, steady | 61 |
Steady damage a second is damage ÷ attack interval, with critical hits averaged in.
Handling
| Reach | 1.7 m |
Skill: Blade Storm
| Number of blades | 6 |
| Radius | 2.8 m |
| Duration | 5 s |
| Damage | 38.5 |
| Tick | 0.5 s |
| Cooldown | 14 s |
Refunds never bring a skill's cooldown under 40% of its full length.
Effects
| Effect | Rank 1 | Rank 2 | Rank 3 | Rank 4 | Rank 5 |
|---|---|---|---|---|---|
| Triggered effectWhen: you block · Chance: 100% · Cooldown: 0.5 s · Does: deals damage · Damage: 30% → 60% · Radius: 0 m | |||||
| DamageWhen: you land a perfect block · Chance: 100% · Cooldown: 1 s · Does: gives a short bonus · Lasts: 4 s | +15% | +18.75% | +22.5% | +26.25% | +30% |
| DamageWhen: you dodge · Chance: 100% · Cooldown: 1 s · Does: gives a short bonus · Lasts: 4 s | +15% | +18.75% | +22.5% | +26.25% | +30% |
| Attack speed | -15% | ||||
What changed
- 11.7
Damage: 32 → 38.5
Damage: 22 → 26.5
Damage at level 10, rank 5: 53 → 74.8
Why: Mythic weapons start 15% above their Legendary twins and gain 16% a rank of awakening (other weapons 10%). A fully awakened Mythic hits 35% harder than its Legendary twin. Rarities now climb in even steps (Rare x1.35, Epic x1.82, Legendary x2.46 over a Common). Nothing you own lost power in the change.
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