Starlight Wardens
Ember Grimoire

Weapon

Ember Grimoire

Rare fire wand. Skill: Meteor.

Get it, grow it, use it

Where it comes from

  • Forge it at the Starforge. It is one of the weapons a forge can give.

How it grows

  • Level it up to 10 with gold, for +8% damage a level.
  • Each copy raises its rank, up to rank 5, for +10% damage a rank.
  • At rank 3 its skill hits 25% harder. At rank 5 its cooldown is 20% shorter.
  • In the beta, ranks 2 to 5 take 2, 4, 8 and 16 copies.

What it goes with

  • Kind: Wand
  • Skill: Meteor
  • Leaves a hand free for a shield.

Boons that need a Wand: Long Shot · Cascade · Prismatic Argument · Run-On Sentence · Braced · Counterweight · Kite String · Point Blank · Ricochet

The numbersEvery value, with its unit

Stats

Damage7
Attack interval0.54 s
Critical chance10%
Critical damagex1.5
Damage at level 10, rank 516.9
Damage a second, steady13.6

Steady damage a second is damage ÷ attack interval, with critical hits averaged in.

Handling

Shot speed24 m/s
Range20 m
Homing75°/s
Extra arc targets0

Skill: Meteor

Radius4 m
Delay1 s
Damage29.9
Pool lasts3 s
Pool damage a second2.6/s
Range25 m
Cooldown13 s

Refunds never bring a skill's cooldown under 40% of its full length.

What changed

  • 11.7

    Damage: 27.6 → 29.9

    Pool damage a second: 2.4/s → 2.6/s

    Damage: 6.5 → 7

    Damage at level 10, rank 5: 15.7 → 16.9

    Why: Mythic weapons start 15% above their Legendary twins and gain 16% a rank of awakening (other weapons 10%). A fully awakened Mythic hits 35% harder than its Legendary twin. Rarities now climb in even steps (Rare x1.35, Epic x1.82, Legendary x2.46 over a Common). Nothing you own lost power in the change.

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