
Get it, grow it, use it
Where it comes from
- Forge it at the Starforge. It is one of the weapons a forge can give.
How it grows
- Level it up to 10 with gold, for +8% damage a level.
- Each copy raises its rank, up to rank 5, for +10% damage a rank.
- At rank 3 its skill hits 25% harder. At rank 5 its cooldown is 20% shorter.
- In the beta, ranks 2 to 5 take 2, 4, 8 and 16 copies.
What it goes with
Boons that need a Wand: Long Shot · Cascade · Prismatic Argument · Run-On Sentence · Braced · Counterweight · Kite String · Point Blank · Ricochet
The numbersEvery value, with its unit
Stats
| Damage | 7 |
| Attack interval | 0.54 s |
| Critical chance | 10% |
| Critical damage | x1.5 |
| Damage at level 10, rank 5 | 16.9 |
| Damage a second, steady | 13.6 |
Steady damage a second is damage ÷ attack interval, with critical hits averaged in.
Handling
| Shot speed | 24 m/s |
| Range | 20 m |
| Homing | 75°/s |
| Extra arc targets | 0 |
Skill: Meteor
| Radius | 4 m |
| Delay | 1 s |
| Damage | 29.9 |
| Pool lasts | 3 s |
| Pool damage a second | 2.6/s |
| Range | 25 m |
| Cooldown | 13 s |
Refunds never bring a skill's cooldown under 40% of its full length.
What changed
- 11.7
Damage: 27.6 → 29.9
Pool damage a second: 2.4/s → 2.6/s
Damage: 6.5 → 7
Damage at level 10, rank 5: 15.7 → 16.9
Why: Mythic weapons start 15% above their Legendary twins and gain 16% a rank of awakening (other weapons 10%). A fully awakened Mythic hits 35% harder than its Legendary twin. Rarities now climb in even steps (Rare x1.35, Epic x1.82, Legendary x2.46 over a Common). Nothing you own lost power in the change.
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