
Weapon
Dawnbreaker
A full draw splits into three sunbeams at 3% to 6% each; a critical hit sets everything within 3 m alight and deals 10% to 20% more. 18% less attack speed.

- Mythic
- Bow
- Fire
- Arrow Rain
Get it, grow it, use it
Where it comes from
- The bosses of Sunscar Ruins drop it, Master and up.
How it grows
- Level it up to 10 with gold, for +8% damage a level.
- Each copy raises its rank, up to rank 5, for +16% damage a rank (a Mythic's rank counts for more).
- At rank 3 its skill hits 25% harder. At rank 5 its cooldown is 20% shorter.
- In the beta, ranks 2 to 5 take 2, 4, 8 and 16 copies.
What it goes with
- Kind: Bow
- Skill: Arrow Rain
- Cannot be used with a shield.
Boons that need a Bow: Long Shot · Cascade · Three Wishes · Planted Feet · Kite String · Point Blank · Ricochet
The numbersEvery value, with its unit
Stats
| Damage | 33.7 |
| Attack interval | 0.68 s |
| Critical chance | 18% |
| Critical damage | x2 |
| Damage at level 10, rank 5 | 95.1 |
| Damage a second, steady | 58.5 |
Steady damage a second is damage ÷ attack interval, with critical hits averaged in.
Handling
| Shot speed | 55 m/s |
| Range | 42 m |
| Pierce | 4 |
| Damage on a short draw | 35% |
Skill: Arrow Rain
| Radius | 5.5 m |
| Delay | 0.6 s |
| Ticks | 8 |
| Duration | 3 s |
| Damage | 36 |
| Range | 25 m |
| Cooldown | 12 s |
Refunds never bring a skill's cooldown under 40% of its full length.
Effects
| Effect | Rank 1 | Rank 2 | Rank 3 | Rank 4 | Rank 5 |
|---|---|---|---|---|---|
| Weapon-kind effectSplits into: 3 · Damage: 3% → 6% | |||||
| Triggered effectWhen: you land a critical hit · Chance: 100% · Cooldown: 1 s · Does: applies a status · Status: Burn · Lasts: 3 s · Strength: 10 · Radius: 3 m | |||||
| Critical damage | +10% | +12.5% | +15% | +17.5% | +20% |
| Attack speed | -18% | ||||
What changed
- 11.7
Damage: 30 → 36
Damage: 28.1 → 33.7
Damage at level 10, rank 5: 67.7 → 95.1
Why: Mythic weapons start 15% above their Legendary twins and gain 16% a rank of awakening (other weapons 10%). A fully awakened Mythic hits 35% harder than its Legendary twin. Rarities now climb in even steps (Rare x1.35, Epic x1.82, Legendary x2.46 over a Common). Nothing you own lost power in the change.
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