Starlight Wardens
Dawnbreaker

Weapon

Dawnbreaker

A full draw splits into three sunbeams at 3% to 6% each; a critical hit sets everything within 3 m alight and deals 10% to 20% more. 18% less attack speed.

Get it, grow it, use it

Where it comes from

How it grows

  • Level it up to 10 with gold, for +8% damage a level.
  • Each copy raises its rank, up to rank 5, for +16% damage a rank (a Mythic's rank counts for more).
  • At rank 3 its skill hits 25% harder. At rank 5 its cooldown is 20% shorter.
  • In the beta, ranks 2 to 5 take 2, 4, 8 and 16 copies.

What it goes with

Boons that need a Bow: Long Shot · Cascade · Three Wishes · Planted Feet · Kite String · Point Blank · Ricochet

The numbersEvery value, with its unit

Stats

Damage33.7
Attack interval0.68 s
Critical chance18%
Critical damagex2
Damage at level 10, rank 595.1
Damage a second, steady58.5

Steady damage a second is damage ÷ attack interval, with critical hits averaged in.

Handling

Shot speed55 m/s
Range42 m
Pierce4
Damage on a short draw35%

Skill: Arrow Rain

Radius5.5 m
Delay0.6 s
Ticks8
Duration3 s
Damage36
Range25 m
Cooldown12 s

Refunds never bring a skill's cooldown under 40% of its full length.

Effects

EffectRank 1Rank 2Rank 3Rank 4Rank 5
Weapon-kind effectSplits into: 3 · Damage: 3% → 6%
Triggered effectWhen: you land a critical hit · Chance: 100% · Cooldown: 1 s · Does: applies a status · Status: Burn · Lasts: 3 s · Strength: 10 · Radius: 3 m
Critical damage+10%+12.5%+15%+17.5%+20%
Attack speed-18%

What changed

  • 11.7

    Damage: 30 → 36

    Damage: 28.1 → 33.7

    Damage at level 10, rank 5: 67.7 → 95.1

    Why: Mythic weapons start 15% above their Legendary twins and gain 16% a rank of awakening (other weapons 10%). A fully awakened Mythic hits 35% harder than its Legendary twin. Rarities now climb in even steps (Rare x1.35, Epic x1.82, Legendary x2.46 over a Common). Nothing you own lost power in the change.

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