Starlight Wardens
Meteor

Skill

Meteor

A skill for Heavy, Staff, Wand. Carried by 9 weapons.

What it does, and who carries it

Call a falling star onto where you aim; it leaves a burning patch.

The skill takes its weapon's element and applies that element's effect.

Kinds that can carry it:

Heavy · Staff · Wand

Weapons with this skill

Apprentice Staff · Ember Grimoire · Forgeheart · Pointing Stick · Skystone Maul · The Last Match · King's Noon · Heart of Cinders · Orrery of Hours

Boons and gear that shorten a skill's cooldown never take a cast below 40% of its cooldown.

The numbersEvery value, with its unit

Each weapon sets its own values, so the table below lists them weapon by weapon.

WeaponRadiusDelayDamagePool lastsPool damage a secondRangeCooldown
Apprentice Staff4 m1 s44.83 s4/s25 m13 s
Ember Grimoire4 m1 s29.93 s2.6/s25 m13 s
Forgeheart5 m1 s221.63 s18.8/s25 m13 s
Pointing Stick4 m1 s20.33 s1.8/s25 m13 s
Skystone Maul4.5 m1 s144.43 s11.9/s25 m13 s
The Last Match4.5 m1 s46.53 s3.8/s25 m13 s
King's Noon5.5 m1 s153.34 s9.8/s28 m13 s
Heart of Cinders5 m1 s254.83 s18.8/s25 m13 s
Orrery of Hours5.5 m1 s153.34 s9.8/s28 m13 s

What changed

  • Tuned in 11.7

    Cooldown floor for refunds (of the cooldown): – → 40%

    Card changed: A skill for Heavy, Staff, Wand. Carried by 8 weapons. → A skill for Heavy, Staff, Wand. Carried by 9 weapons.

    Why: chains of refunds let one Warden recast a ground skill again and again from a safe spot. Builds that refund less than 60% are untouched.

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