
What it does, and who carries it
A bolt that jumps from monster to monster.
The skill takes its weapon's element and applies that element's effect.
Kinds that can carry it:
Weapons with this skill
Sparking Twig · Voltaic Rod · The Wishing Star · Spyglass Staff · Old Weathercock · Will-o'-the-Wisp
Boons and gear that shorten a skill's cooldown never take a cast below 40% of its cooldown.
The numbersEvery value, with its unit
Each weapon sets its own values, so the table below lists them weapon by weapon.
| Weapon | Range | Jumps | Jump range | Damage | Falloff | Cooldown |
|---|---|---|---|---|---|---|
| Sparking Twig | 20 m | 4 | 5 m | 17.8 | 15% | 10 s |
| Voltaic Rod | 20 m | 6 | 5 m | 44.6 | 15% | 10 s |
| The Wishing Star | 20 m | 8 | 6 m | 68.5 | 15% | 10 s |
| Spyglass Staff | 20 m | 4 | 5 m | 38.4 | 15% | 10 s |
| Old Weathercock | 22 m | 6 | 5.5 m | 94.5 | 15% | 10 s |
| Will-o'-the-Wisp | 20 m | 8 | 6 m | 78.8 | 15% | 10 s |
What changed
- Tuned in 11.7
Cooldown floor for refunds (of the cooldown): – → 40%
Why: chains of refunds let one Warden recast a ground skill again and again from a safe spot. Builds that refund less than 60% are untouched.
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