Starlight Wardens
Healing Circle

Skill

Healing Circle

A skill for Staff, Wand. Carried by 6 weapons.

What it does, and who carries it

A circle on the ground that mends every Warden inside it and stings monsters.

The skill takes its weapon's element and applies that element's effect.

Kinds that can carry it:

Staff · Wand

Weapons with this skill

Hearthwood Staff · Dowsing Rod · Grovekeeper Staff · Verdant Crook · Heartwood Sprig · Mendwright

Boons and gear that shorten a skill's cooldown never take a cast below 40% of its cooldown.

The numbersEvery value, with its unit

Each weapon sets its own values, so the table below lists them weapon by weapon.

WeaponRadiusDurationHealing a secondDamageTickCooldown
Hearthwood Staff4 m5 s4 health/s2.40.5 s15 s
Dowsing Rod4 m5 s4 health/s10.5 s15 s
Grovekeeper Staff4 m5 s4.6 health/s3.50.5 s15 s
Verdant Crook5 m5 s5.2 health/s5.90.5 s15 s
Heartwood Sprig6 m5 s6 health/s120.5 s15 s
Mendwright6 m5 s6 health/s3.90.5 s15 s

What changed

  • Tuned in 11.7

    Cooldown floor for refunds (of the cooldown): – → 40%

    Card changed: A skill for Staff, Wand. Carried by 5 weapons. → A skill for Staff, Wand. Carried by 6 weapons.

    Why: chains of refunds let one Warden recast a ground skill again and again from a safe spot. Builds that refund less than 60% are untouched.

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