
What it does, and who carries it
A circle on the ground that mends every Warden inside it and stings monsters.
The skill takes its weapon's element and applies that element's effect.
Kinds that can carry it:
Weapons with this skill
Hearthwood Staff · Dowsing Rod · Grovekeeper Staff · Verdant Crook · Heartwood Sprig · Mendwright
Boons and gear that shorten a skill's cooldown never take a cast below 40% of its cooldown.
The numbersEvery value, with its unit
Each weapon sets its own values, so the table below lists them weapon by weapon.
| Weapon | Radius | Duration | Healing a second | Damage | Tick | Cooldown |
|---|---|---|---|---|---|---|
| Hearthwood Staff | 4 m | 5 s | 4 health/s | 2.4 | 0.5 s | 15 s |
| Dowsing Rod | 4 m | 5 s | 4 health/s | 1 | 0.5 s | 15 s |
| Grovekeeper Staff | 4 m | 5 s | 4.6 health/s | 3.5 | 0.5 s | 15 s |
| Verdant Crook | 5 m | 5 s | 5.2 health/s | 5.9 | 0.5 s | 15 s |
| Heartwood Sprig | 6 m | 5 s | 6 health/s | 12 | 0.5 s | 15 s |
| Mendwright | 6 m | 5 s | 6 health/s | 3.9 | 0.5 s | 15 s |
What changed
- Tuned in 11.7
Cooldown floor for refunds (of the cooldown): – → 40%
Card changed: A skill for Staff, Wand. Carried by 5 weapons. → A skill for Staff, Wand. Carried by 6 weapons.
Why: chains of refunds let one Warden recast a ground skill again and again from a safe spot. Builds that refund less than 60% are untouched.
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