Starlight Wardens

Starlight Wardens Wiki

Melee: Grit, Challenge and breaking a wind-up

From Expert up, melee fighters get help. Hitting builds Grit, a dash into a pack or a perfect block makes the pack turn on you, and your hits can call off an attack that is winding up. On Easy, Normal and Hard none of it is on.

Grit

Every hit your weapon lands fills Grit, a thin amber edge on your health. A blow breaks the amber first, before your health is touched. It fades 2 s after your last hit, and it is gone when a wave ends or you go down. The more monsters crowd within 3 m of you, the faster it fills, by 25% for each extra one. Skills and extra effects do not fill it, only your weapon's own hits.

In a party, Grit is smaller, and for some weapon kinds there is none. The blade, spear and heavy lean on their shields and on Challenge instead.

Challenge

A dash that ends within 3 m of a monster, or a perfect block, makes the monsters around you turn on you. After a dash, every monster within 6 m goes for you; after a perfect block, the one you blocked and those within 3 m of it. They keep at you for 4 s, and shooters and casters come in close instead of keeping their distance. A monster answers once every 8 s. A boss or a mini-boss never answers.

In a party only some weapon kinds can challenge.

Breaking a wind-up

A hit on a monster that is winding up an attack can call the attack off, and the monster starts its pause again. It works for the weapon kinds marked below, and on any one monster only once every 3 s, so twin blades cannot keep one silent. Bosses and mini-bosses are not called off, and an attack already committed still lands.

In the fray, and a firmer shield

For 2 s after one of your hits lands, you take a little less damage from everything. And a held shield holds out longer than before. Its guard counts for more on these difficulties. The table below gives both.

Which weapons get what

Marked with a tick. Ranged weapons get none of it.

Grit
Grit in a party
Challenge
Challenge in a party
Breaks a wind-up
In the fray

Off on Easy, Normal and Hard.

The numbers

Every number here is the game's own.

Grit gained for a second of hitting · Damage taken less in the fray · A held shield's guard

DifficultyGrit gained for a second of hittingDamage taken less in the frayA held shield's guard
Expert2%2%x1.3
Master2.5%3%x1.58
Nightmare3%4%x1.94
Impossible7%5%x2.84

Grit, as a share of your health

Weapon kindExpertMasterNightmareImpossible
Blade5%8.5%14%21%
Twin5.5%7.5%12.5%21%
Spear4.5%5%9.5%17.5%
Heavy3%2.5%4%8.5%
Scythe5%8%13.5%21%

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