
Starlight Wardens guide
From Easy to Impossible
The party chooses the difficulty at the Rift Gate. Every difficulty pays gold and experience; from Hard up each one also brings something in kind, and pays something the one below cannot. The line beside each is the one the gate shows.
Easy
×0.7The land as it is, kind omens only. Pays gold and experience.
How it opens: Open from the start
Normal
×1As Easy, the monsters tougher. Pays gold and experience.
How it opens: Open from the start
Hard
×1.5The land's first trap, any omen. Starsteel and the land's set drop.
How it opens: Open from the start
Expert
×2.2Both traps, the Expert monster. First clear: an Epic. Ember trail.
How it opens: Clear wave 20 of any land on Hard
Master
×3.2The land's terror, a rift curse. Mythics drop. First clear: a set piece.
How it opens: Clear wave 20 of any land on Expert
Nightmare
×4.7Traps wake, the omen twists. First clear: a Legendary. Violet trail.
How it opens: Clear wave 30 of any land on Master (its ★★)
Impossible
×7Two rift curses, every boss pattern. First clear: the land's Mythic.
How it opens: Clear wave 30 of any land on Nightmare (its ★★)
Stars on every land and difficulty: ★ wave 20 · ★★ wave 30 · ★★★ wave 60
The Ascents
Above Impossible each land has its own Ascents: Ascent 1, 2, 3 and on, with no last one. A land's Ascent 1 opens with its Impossible star, and each Ascent cleared to wave 20 opens the next. Every Ascent is a little harder and pays a little more than the one before. What else changes is for you to find.