Starlight Wardens

Starlight Wardens guide

From Easy to Impossible

The party chooses the difficulty at the Rift Gate. Every difficulty pays gold and experience; from Hard up each one also brings something in kind, and pays something the one below cannot. The line beside each is the one the gate shows.

  1. Easy

    ×0.7

    The land as it is, kind omens only. Pays gold and experience.

    How it opens: Open from the start

  2. Normal

    ×1

    As Easy, the monsters tougher. Pays gold and experience.

    How it opens: Open from the start

  3. Hard

    ×1.5

    The land's first trap, any omen. Starsteel and the land's set drop.

    How it opens: Open from the start

  4. Expert

    ×2.2

    Both traps, the Expert monster. First clear: an Epic. Ember trail.

    How it opens: Clear wave 20 of any land on Hard

  5. Master

    ×3.2

    The land's terror, a rift curse. Mythics drop. First clear: a set piece.

    How it opens: Clear wave 20 of any land on Expert

  6. Nightmare

    ×4.7

    Traps wake, the omen twists. First clear: a Legendary. Violet trail.

    How it opens: Clear wave 30 of any land on Master (its ★★)

  7. Impossible

    ×7

    Two rift curses, every boss pattern. First clear: the land's Mythic.

    How it opens: Clear wave 30 of any land on Nightmare (its ★★)

Stars on every land and difficulty: ★ wave 20 · ★★ wave 30 · ★★★ wave 60

The Ascents

Above Impossible each land has its own Ascents: Ascent 1, 2, 3 and on, with no last one. A land's Ascent 1 opens with its Impossible star, and each Ascent cleared to wave 20 opens the next. Every Ascent is a little harder and pays a little more than the one before. What else changes is for you to find.

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