Starlight Wardens

Starlight Wardens guide

Shields and blocking

With a blade, a spear or a wand your other hand holds a shield. It stops a monster's blow, and a monster's shots too, from the side you hold it toward.

The one rule

A zone on the ground: step out. A glowing monster: shield it.

A zone drawn on the ground always means move: no shield helps against it. A monster that glows and rears back is about to hit you: answer it with the shield, or a step.

Which weapons take a shield

The off hand holds a shield with a one-handed weapon. A two-handed weapon or a bow leaves no hand for one.

How to block

In VR

In VR there is no button: bring the shield between you and the monster, at about elbow height or higher, toward it. For what falls on you, a spat shot or a swoop, holding it over your head counts too.

Hold the shield on your left fist toward a glowing monster to stop its blow.

On desktop

On desktop, hold E: the shield comes up toward where you look.

Hold E to raise your shield toward where you look.

The perfect block

Raise the shield at the last moment and the block is perfect: the shield loses nothing, and the monster reels. A boss never reels, and a shot staggers nobody.

Guard

Every blow you stop wears the shield's guard. At nothing it breaks with a crack, stays dark for a few seconds and comes back half full. From behind you see through your own shield, and its pane shows how much guard is left.

What a shield never stops

Anything drawn on the ground: a charge's lane, a burst's circle, a slam's ring, a falling star, a pool. And a hit from a side the shield does not face.

Three shields

Try them on the rack in the training yard. Better shields are gear: earned, forged and worn from the Armory.

Shields as gear →

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