Starlight Wardens

Starlight Wardens Wiki

Hazards

Every land has its own hazards: ground that hurts, vents that erupt, bars that sweep and marks from above. No shield blocks a ground mark. Step out.

The five kinds

Greenhollow

  • Bramble Patch

    Everything in it wades slowly.

    • Radius 3 m
    • Slows by 30%
    • Count 3
  • Spore Vent

    A vent that erupts on a timer; the ground is marked first.

    • Radius 2.5 m
    • Damage 12
    • Every 12 s
    • Wind-up 1.5 s
    • Count 2

Gravemoor

  • Grasping Grave

    Everything in it wades slowly.

    • Radius 2.5 m
    • Slows by 35%
    • Count 4
  • Ghost Light

    A bar that sweeps across the ground; step over or around it.

    • Width 1.6 m
    • Length 18 m
    • Speed 3 m/s
    • Damage 8
    • Count 2

Frostspire

  • Icicle Fall

    Marked spots are struck from above; move out before it lands.

    Standing still draws this strike. From Expert up

    • Radius 2 m
    • Damage 14
    • Every 7 s
    • Wind-up 2.5 s
    • Near a Warden 40%
    • Lingers 6 s
  • Deep Snow

    Everything in it wades slowly.

    • Radius 3.5 m
    • Slows by 30%
    • Count 3

Cinderdeep

  • Lava Channel

    A still patch that hurts anyone standing in it.

    • Radius 2.5 m
    • Damage a tick 8
    • Tick 0.5 s
    • Count 4
  • Furnace Vent

    A vent that erupts on a timer; the ground is marked first.

    • Radius 2.5 m
    • Damage 16
    • Every 9 s
    • Wind-up 1.5 s
    • Count 3

Shattered Sanctum

  • Star Strike

    Marked spots are struck from above; move out before it lands.

    Standing still draws this strike. From Expert up

    • Radius 2.2 m
    • Damage 16
    • Every 6 s
    • Wind-up 2.5 s
    • Near a Warden 50%
    • Lingers 6 s
  • Null Pool

    A still patch that hurts anyone standing in it.

    • Radius 2.5 m
    • Damage a tick 6
    • Tick 0.5 s
    • Count 3

Brinewreck Cove

  • Loose Cannon

    Marked spots are struck from above; move out before it lands.

    Standing still draws this strike. From Expert up

    • Radius 2.5 m
    • Damage 18
    • Every 8 s
    • Wind-up 2.5 s
    • Near a Warden 60%
    • Lingers 6 s
  • Riptide Shallows

    Everything in it wades slowly.

    • Radius 3.5 m
    • Slows by 25%
    • Count 3

The Underkeep

  • Floor Spikes

    A vent that erupts on a timer; the ground is marked first.

    • Radius 1.8 m
    • Damage 14
    • Every 6 s
    • Wind-up 1.2 s
    • Count 4
  • Pendulum

    A bar that sweeps across the ground; step over or around it.

    • Width 1.4 m
    • Length 12 m
    • Speed 5 m/s
    • Damage 18
    • Count 2

Sunscar Ruins

  • Sun Lens

    A bar that sweeps across the ground; step over or around it.

    • Width 1.6 m
    • Length 20 m
    • Speed 3 m/s
    • Damage 16
    • Count 2
  • Sinking Sand

    Everything in it wades slowly.

    • Radius 3 m
    • Slows by 35%
    • Count 3

Stormhold

  • Ball Lightning

    A bar that sweeps across the ground; step over or around it.

    • Width 1.4 m
    • Length 16 m
    • Speed 4 m/s
    • Damage 14
    • Count 2
  • Lightning Strike

    Marked spots are struck from above; move out before it lands.

    Standing still draws this strike. From Expert up

    • Radius 2.2 m
    • Damage 18
    • Every 6 s
    • Wind-up 2.5 s
    • Near a Warden 50%
    • Lingers 6 s

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