
Starlight Wardens Wiki
Hazards
Every land has its own hazards: ground that hurts, vents that erupt, bars that sweep and marks from above. No shield blocks a ground mark. Step out.
The five kinds
Pool
A still patch that hurts anyone standing in it.
Eruption
A vent that erupts on a timer; the ground is marked first.
Sweeper
A bar that sweeps across the ground; step over or around it.
Slow field
Everything in it wades slowly.
Strike
Marked spots are struck from above; move out before it lands.
Greenhollow
Bramble Patch
Everything in it wades slowly.
- Radius 3 m
- Slows by 30%
- Count 3
Spore Vent
A vent that erupts on a timer; the ground is marked first.
- Radius 2.5 m
- Damage 12
- Every 12 s
- Wind-up 1.5 s
- Count 2
Gravemoor
Grasping Grave
Everything in it wades slowly.
- Radius 2.5 m
- Slows by 35%
- Count 4
Ghost Light
A bar that sweeps across the ground; step over or around it.
- Width 1.6 m
- Length 18 m
- Speed 3 m/s
- Damage 8
- Count 2
Frostspire
Icicle Fall
Marked spots are struck from above; move out before it lands.
Standing still draws this strike. From Expert up
- Radius 2 m
- Damage 14
- Every 7 s
- Wind-up 2.5 s
- Near a Warden 40%
- Lingers 6 s
Deep Snow
Everything in it wades slowly.
- Radius 3.5 m
- Slows by 30%
- Count 3
Cinderdeep
Lava Channel
A still patch that hurts anyone standing in it.
- Radius 2.5 m
- Damage a tick 8
- Tick 0.5 s
- Count 4
Furnace Vent
A vent that erupts on a timer; the ground is marked first.
- Radius 2.5 m
- Damage 16
- Every 9 s
- Wind-up 1.5 s
- Count 3
Shattered Sanctum
Star Strike
Marked spots are struck from above; move out before it lands.
Standing still draws this strike. From Expert up
- Radius 2.2 m
- Damage 16
- Every 6 s
- Wind-up 2.5 s
- Near a Warden 50%
- Lingers 6 s
Null Pool
A still patch that hurts anyone standing in it.
- Radius 2.5 m
- Damage a tick 6
- Tick 0.5 s
- Count 3
Brinewreck Cove
Loose Cannon
Marked spots are struck from above; move out before it lands.
Standing still draws this strike. From Expert up
- Radius 2.5 m
- Damage 18
- Every 8 s
- Wind-up 2.5 s
- Near a Warden 60%
- Lingers 6 s
Riptide Shallows
Everything in it wades slowly.
- Radius 3.5 m
- Slows by 25%
- Count 3
The Underkeep
Floor Spikes
A vent that erupts on a timer; the ground is marked first.
- Radius 1.8 m
- Damage 14
- Every 6 s
- Wind-up 1.2 s
- Count 4
Pendulum
A bar that sweeps across the ground; step over or around it.
- Width 1.4 m
- Length 12 m
- Speed 5 m/s
- Damage 18
- Count 2
Sunscar Ruins
Sun Lens
A bar that sweeps across the ground; step over or around it.
- Width 1.6 m
- Length 20 m
- Speed 3 m/s
- Damage 16
- Count 2
Sinking Sand
Everything in it wades slowly.
- Radius 3 m
- Slows by 35%
- Count 3
Stormhold
Ball Lightning
A bar that sweeps across the ground; step over or around it.
- Width 1.4 m
- Length 16 m
- Speed 4 m/s
- Damage 14
- Count 2
Lightning Strike
Marked spots are struck from above; move out before it lands.
Standing still draws this strike. From Expert up
- Radius 2.2 m
- Damage 18
- Every 6 s
- Wind-up 2.5 s
- Near a Warden 50%
- Lingers 6 s