
Starlight Wardens Wiki
Standing still
On some lands, standing still draws a strike. Keep moving and it never lands on you.
How it works
The land marks a spot under the Warden who has stood still the longest, and strikes it. The strike winds up for at least 2.5 s, so there is always time to step out. It leaves a patch on the ground that hurts anyone in it. The first tick comes 1.5 s after it lands, then one every 1 s. The mark follows whoever is stillest, so a party shares it out.
Where it happens
From Expert up, on these lands:
Healing circles
Healing circles no longer add up when they overlap. Only the strongest one counts. A quiet corner with a stack of them is no longer the best plan.
The numbers
Every number here is the game's own.
The strikes
| Lands | Every | Wind-up | Radius | Patch stays |
|---|---|---|---|---|
| Frostspire | 7 s | 2.5 s | 2 m | 6 s |
| Shattered Sanctum | 6 s | 2.5 s | 2.2 m | 6 s |
| Brinewreck Cove | 8 s | 2.5 s | 2.5 m | 6 s |
| Stormhold | 6 s | 2.5 s | 2.2 m | 6 s |