Starlight Wardens

Starlight Wardens Wiki

Elites and veterans

An elite is a monster that has grown bigger, tougher and harder-hitting, and it pays more. From the wave shown for your difficulty below, every fifth wave that is not a boss wave brings elites, and each carries an affix.

What an elite is

Against an ordinary monster of its kind, an elite has four times the health, hits 25% harder and is 35% bigger. It pays four times the experience and gold.

The affixes

When elites come

The harder the difficulty, the more affixes an elite carries and the more elites a wave brings.

DifficultyElites from waveAffixesExtra on an elite wave
Easy101+0
Normal51+0
Hard51+1
Expert51+1
Master52+1
Nightmare12+2
Impossible12+2

Veterans

On the hardest difficulties a monster can come as a veteran, a darker version of itself with 25% more health that is 15% bigger. Each one is shown on the page of the monster it comes from.

The numbers

Every number here is the game's own.

Shielded: Shield hits 6 · Regrows after 8

Hasted: Speed 1.4 · Cooldown 0.7 · Wind-up 0.85

Volatile: Blast radius 3.5 · Wind-up 1 · Damage 1.5

Vampiric: Heals per hit 0.08

Frostbound: Aura radius 5 · Slows by 0.3

Stormcharged: Every 5 · Strike radius 2 · Wind-up 1 · Damage 0.8

Warding: Aura radius 6 · Damage taken 0.6

Brood: Children 2

Tremor: Every 6 · Radius 3 · Wind-up 1.2 · Damage 0.7

Easy: 0% · Normal: 0% · Hard: 0% · Expert: 25% · Master: 35% · Nightmare: 0% · Impossible: 35% (Roaming chance)

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