
Starlight Wardens Wiki
Elites and veterans
An elite is a monster that has grown bigger, tougher and harder-hitting, and it pays more. From the wave shown for your difficulty below, every fifth wave that is not a boss wave brings elites, and each carries an affix.
What an elite is
Against an ordinary monster of its kind, an elite has four times the health, hits 25% harder and is 35% bigger. It pays four times the experience and gold.
The affixes
Shielded
Carries a shield that soaks 6 hits, whatever their size, and grows back after 8 s if left alone. Fast weapons break it quickly.
Hasted
Moves 40% faster, attacks more often and winds up quicker. Slows and freezes help.
Volatile
Bursts in a marked circle a moment after it dies. Kill it from range or dash out.
Vampiric
Heals itself whenever it hurts a Warden. Do not get hit.
Frostbound
A slowing aura round it, about 5 m across each way. Ranged weapons keep clear of it.
Stormcharged
Every few seconds a marked bolt falls on the nearest Warden. Keep moving.
Warding
Monsters near it take less damage; it does not protect itself. Kill it first.
Brood
When it dies, 2 young of the land's first monster climb out where it fell. Kill it where they are simple to sweep up.
Tremor
Every few seconds it stamps. A marked circle appears round it, then the ground there shakes. Fight it from the edge of its circle.
When elites come
The harder the difficulty, the more affixes an elite carries and the more elites a wave brings.
| Difficulty | Elites from wave | Affixes | Extra on an elite wave |
|---|---|---|---|
| Easy | 10 | 1 | +0 |
| Normal | 5 | 1 | +0 |
| Hard | 5 | 1 | +1 |
| Expert | 5 | 1 | +1 |
| Master | 5 | 2 | +1 |
| Nightmare | 1 | 2 | +2 |
| Impossible | 1 | 2 | +2 |
Veterans
On the hardest difficulties a monster can come as a veteran, a darker version of itself with 25% more health that is 15% bigger. Each one is shown on the page of the monster it comes from.
The numbers
Every number here is the game's own.
Shielded: Shield hits 6 · Regrows after 8
Hasted: Speed 1.4 · Cooldown 0.7 · Wind-up 0.85
Volatile: Blast radius 3.5 · Wind-up 1 · Damage 1.5
Vampiric: Heals per hit 0.08
Frostbound: Aura radius 5 · Slows by 0.3
Stormcharged: Every 5 · Strike radius 2 · Wind-up 1 · Damage 0.8
Warding: Aura radius 6 · Damage taken 0.6
Brood: Children 2
Tremor: Every 6 · Radius 3 · Wind-up 1.2 · Damage 0.7
Easy: 0% · Normal: 0% · Hard: 0% · Expert: 25% · Master: 35% · Nightmare: 0% · Impossible: 35% (Roaming chance)