Starlight Wardens
Wardstone Shield

Gear

Wardstone Shield

Base: +8% resistance to every element. +3% to +6% resistance to every element, +2 to +4 Vitality. A block raises a shield of 1% to 2% of your health for 3 seconds (once in 4 seconds). A medium shield, guard x1.25. Stalwart (melee): above half health, no hit takes over 40% of max health.

  • Epic
  • Shield
  • Round Shield

Get it, grow it, use it

Where it comes from

  • Forge it at the Starforge.
  • Slot opens at level 1

How it grows

  • Copies raise its rank, up to rank 5; its numbers rise with each rank.
  • A copy past the last rank rolls a quality; its best adds +0.1% a point to what it does.

What it goes with

  • A Round Shield: guard x1.25.
  • Carrying it costs 10% of your damage.
  • Stalwart. With a melee weapon in hand and above half health, no single hit takes more than 40% of your maximum health. About Stalwart
  • A shield cannot be held with a two-handed weapon or a bow.
  • Read how blocking works
The numbersEvery value, with its unit

The shield

Cover55°
Guard50%
Refill starts after1.5 s
Refill takes3 s
Out of action when broken3.5 s
Perfect block window0.18 s
Damage cost of carrying10%
Speed cost of carrying0%

Effects

EffectRank 1Rank 2Rank 3Rank 4Rank 5
All resistances+3%+3.75%+4.5%+5.25%+6%
Vitality+2+3+3+4+4
Triggered effectWhen: you block · Chance: 100% · Cooldown: 4 s · Does: gives a shield · Amount: 1% → 2% · Lasts: 3 s
Stalwart. Above half health, no hit takes more than this share of your maximum health.40%
All resistances+8%

What changed

  • 11.7

    Amount (rank 1): – → 1%

    Amount (rank 2): – → 1.25%

    Amount (rank 3): – → 1.5%

    Amount (rank 4): – → 1.75%

    Amount (rank 5): – → 2%

    Chance: – → 100%

    Cooldown: – → 4 s

    Lasts: – → 3 s

    Stalwart cap, of maximum health: – → 40%

    Card changed: Base: +8% resistance to every element. +3% to +6% resistance to every element, +2 to +4 Vitality. A medium shield, guard x1.25. → Base: +8% resistance to every element. +3% to +6% resistance to every element, +2 to +4 Vitality. A block raises a shield of 1% to 2% of your health for 3 seconds (once in 4 seconds). A medium shield, guard x1.25. Stalwart (melee): above half health, no hit takes over 40% of max health.

    Why: More for melee (Expert and up). A dash into a pack or a perfect block makes the pack turn on you for 4 s. Hitting builds Grit, a thin amber edge on your health that takes blows first. Your hits can call off an attack that is winding up. Shields keep a single hit under 40% of your health while you are above half and hold a melee weapon (Stalwart). In a headset, Easy swing (on by default) swings toward where you point while you hold the trigger. it leans into a way of playing, here the guard.

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