
Gear
Bastion Wall
Base: +8% resistance to every element. +3% to +6% maximum health, +2 to +4 Vitality. Take 5% to 10% less damage while standing still. A heavy shield, guard x1.25. Stalwart (melee): above half health, no hit takes over 40% of max health.

- Epic
- Shield
- Tower Shield
Get it, grow it, use it
Where it comes from
- Forge it at the Starforge.
- Slot opens at level 1
How it grows
- Copies raise its rank, up to rank 5; its numbers rise with each rank.
- A copy past the last rank rolls a quality; its best adds +0.1% a point to what it does.
What it goes with
- A Tower Shield: guard x1.25.
- Carrying it costs 15% of your damage and 5% of your speed.
- Stalwart. With a melee weapon in hand and above half health, no single hit takes more than 40% of your maximum health. About Stalwart
- A shield cannot be held with a two-handed weapon or a bow.
- Read how blocking works
The numbersEvery value, with its unit
The shield
| Cover | 75° |
| Guard | 80% |
| Refill starts after | 2 s |
| Refill takes | 4.5 s |
| Out of action when broken | 5 s |
| Perfect block window | 0.12 s |
| Damage cost of carrying | 15% |
| Speed cost of carrying | 5% |
Effects
| Effect | Rank 1 | Rank 2 | Rank 3 | Rank 4 | Rank 5 |
|---|---|---|---|---|---|
| Maximum health | +3% | +3.75% | +4.5% | +5.25% | +6% |
| Vitality | +2 | +3 | +3 | +4 | +4 |
| Damage taken · While: you stand still | -5% | -6.25% | -7.5% | -8.75% | -10% |
| Stalwart. Above half health, no hit takes more than this share of your maximum health.40% | |||||
| All resistances | +8% | ||||
What changed
- 11.7
Damage taken (rank 1): – → -5%
Damage taken (rank 2): – → -6.25%
Damage taken (rank 3): – → -7.5%
Damage taken (rank 4): – → -8.75%
Damage taken (rank 5): – → -10%
Stalwart cap, of maximum health: – → 40%
Card changed: Base: +8% resistance to every element. +3% to +6% maximum health, +2 to +4 Vitality. A heavy shield, guard x1.25. → Base: +8% resistance to every element. +3% to +6% maximum health, +2 to +4 Vitality. Take 5% to 10% less damage while standing still. A heavy shield, guard x1.25. Stalwart (melee): above half health, no hit takes over 40% of max health.
Why: it leans into a way of playing, here holding the line. Stalwart is the passive of the tank shields.
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