Starlight Wardens
Frostbitten Kite

Gear

Frostbitten Kite

Base: +8% resistance to every element. +5% to +10% frost resistance, +2 to +4 Might. A medium shield, guard x1.25; a block chills everything within 2.5 m for 3 seconds, slowing it 15% to 30%. Stalwart (melee): above half health, no hit takes over 40% of max health.

  • Epic
  • Shield
  • Round Shield

Get it, grow it, use it

Where it comes from

  • Forge it at the Starforge.
  • Slot opens at level 1

How it grows

  • Copies raise its rank, up to rank 5; its numbers rise with each rank.
  • A copy past the last rank rolls a quality; its best adds +0.1% a point to what it does.

What it goes with

  • A Round Shield: guard x1.25.
  • Carrying it costs 10% of your damage.
  • Stalwart. With a melee weapon in hand and above half health, no single hit takes more than 40% of your maximum health. About Stalwart
  • A shield cannot be held with a two-handed weapon or a bow.
  • Read how blocking works
The numbersEvery value, with its unit

The shield

Cover55°
Guard50%
Refill starts after1.5 s
Refill takes3 s
Out of action when broken3.5 s
Perfect block window0.18 s
Damage cost of carrying10%
Speed cost of carrying0%

Effects

EffectRank 1Rank 2Rank 3Rank 4Rank 5
Frost resistance+5%+6.25%+7.5%+8.75%+10%
Might+2+3+3+4+4
Triggered effectWhen: you block · Chance: 100% · Cooldown: 0.5 s · Does: applies a status · Status: Chill · Lasts: 3 s · Strength: 15 → 30 · Radius: 2.5 m
Stalwart. Above half health, no hit takes more than this share of your maximum health.40%
All resistances+8%

What changed

  • 11.7

    Stalwart cap, of maximum health: – → 40%

    Card changed: Base: +8% resistance to every element. +5% to +10% frost resistance, +2 to +4 Might. A medium shield, guard x1.25; a block chills everything within 2.5 m for 3 seconds, slowing it 15% to 30%. → Base: +8% resistance to every element. +5% to +10% frost resistance, +2 to +4 Might. A medium shield, guard x1.25; a block chills everything within 2.5 m for 3 seconds, slowing it 15% to 30%. Stalwart (melee): above half health, no hit takes over 40% of max health.

    Why: More for melee (Expert and up). A dash into a pack or a perfect block makes the pack turn on you for 4 s. Hitting builds Grit, a thin amber edge on your health that takes blows first. Your hits can call off an attack that is winding up. Shields keep a single hit under 40% of your health while you are above half and hold a melee weapon (Stalwart). In a headset, Easy swing (on by default) swings toward where you point while you hold the trigger.

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