
Gear
Duelist's Buckler
Base: +8% resistance to every element. +3% to +6% resistance to every element, +2 to +4 Finesse. A perfect block gives +6% to +10% attack speed for 3 seconds. A light shield, guard x1.25. Stalwart (melee): above half health, no hit takes over 40% of max health.

- Epic
- Shield
- Buckler
Get it, grow it, use it
Where it comes from
- Forge it at the Starforge.
- Slot opens at level 1
How it grows
- Copies raise its rank, up to rank 5; its numbers rise with each rank.
- A copy past the last rank rolls a quality; its best adds +0.1% a point to what it does.
What it goes with
- A Buckler: guard x1.25.
- Carrying it costs 5% of your damage.
- Stalwart. With a melee weapon in hand and above half health, no single hit takes more than 40% of your maximum health. About Stalwart
- A shield cannot be held with a two-handed weapon or a bow.
- Read how blocking works
The numbersEvery value, with its unit
The shield
| Cover | 40° |
| Guard | 30% |
| Refill starts after | 1 s |
| Refill takes | 2 s |
| Out of action when broken | 2.5 s |
| Perfect block window | 0.25 s |
| Damage cost of carrying | 5% |
| Speed cost of carrying | 0% |
Effects
| Effect | Rank 1 | Rank 2 | Rank 3 | Rank 4 | Rank 5 |
|---|---|---|---|---|---|
| All resistances | +3% | +3.75% | +4.5% | +5.25% | +6% |
| Finesse | +2 | +3 | +3 | +4 | +4 |
| Attack speedWhen: you land a perfect block · Chance: 100% · Cooldown: 1 s · Does: gives a short bonus · Lasts: 3 s | +6% | +7% | +8% | +9% | +10% |
| Stalwart. Above half health, no hit takes more than this share of your maximum health.40% | |||||
| All resistances | +8% | ||||
What changed
- 11.7
Attack speed (rank 1): – → 6%
Attack speed (rank 2): – → 7%
Attack speed (rank 3): – → 8%
Attack speed (rank 4): – → 9%
Attack speed (rank 5): – → 10%
Chance: – → 100%
Cooldown: – → 1 s
Lasts: – → 3 s
Stalwart cap, of maximum health: – → 40%
Card changed: Base: +8% resistance to every element. +3% to +6% resistance to every element, +2 to +4 Finesse. A light shield, guard x1.25. → Base: +8% resistance to every element. +3% to +6% resistance to every element, +2 to +4 Finesse. A perfect block gives +6% to +10% attack speed for 3 seconds. A light shield, guard x1.25. Stalwart (melee): above half health, no hit takes over 40% of max health.
Why: it leans into a way of playing, here the duelist. Stalwart is the passive of the tank shields.
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