Starlight Wardens
Duelist's Buckler

Gear

Duelist's Buckler

Base: +8% resistance to every element. +3% to +6% resistance to every element, +2 to +4 Finesse. A perfect block gives +6% to +10% attack speed for 3 seconds. A light shield, guard x1.25. Stalwart (melee): above half health, no hit takes over 40% of max health.

  • Epic
  • Shield
  • Buckler

Get it, grow it, use it

Where it comes from

  • Forge it at the Starforge.
  • Slot opens at level 1

How it grows

  • Copies raise its rank, up to rank 5; its numbers rise with each rank.
  • A copy past the last rank rolls a quality; its best adds +0.1% a point to what it does.

What it goes with

  • A Buckler: guard x1.25.
  • Carrying it costs 5% of your damage.
  • Stalwart. With a melee weapon in hand and above half health, no single hit takes more than 40% of your maximum health. About Stalwart
  • A shield cannot be held with a two-handed weapon or a bow.
  • Read how blocking works
The numbersEvery value, with its unit

The shield

Cover40°
Guard30%
Refill starts after1 s
Refill takes2 s
Out of action when broken2.5 s
Perfect block window0.25 s
Damage cost of carrying5%
Speed cost of carrying0%

Effects

EffectRank 1Rank 2Rank 3Rank 4Rank 5
All resistances+3%+3.75%+4.5%+5.25%+6%
Finesse+2+3+3+4+4
Attack speedWhen: you land a perfect block · Chance: 100% · Cooldown: 1 s · Does: gives a short bonus · Lasts: 3 s+6%+7%+8%+9%+10%
Stalwart. Above half health, no hit takes more than this share of your maximum health.40%
All resistances+8%

What changed

  • 11.7

    Attack speed (rank 1): – → 6%

    Attack speed (rank 2): – → 7%

    Attack speed (rank 3): – → 8%

    Attack speed (rank 4): – → 9%

    Attack speed (rank 5): – → 10%

    Chance: – → 100%

    Cooldown: – → 1 s

    Lasts: – → 3 s

    Stalwart cap, of maximum health: – → 40%

    Card changed: Base: +8% resistance to every element. +3% to +6% resistance to every element, +2 to +4 Finesse. A light shield, guard x1.25. → Base: +8% resistance to every element. +3% to +6% resistance to every element, +2 to +4 Finesse. A perfect block gives +6% to +10% attack speed for 3 seconds. A light shield, guard x1.25. Stalwart (melee): above half health, no hit takes over 40% of max health.

    Why: it leans into a way of playing, here the duelist. Stalwart is the passive of the tank shields.

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