Starlight Wardens
Stormcatch Buckler

Gear

Stormcatch Buckler

Base: +8% resistance to every element. +4 to +7 Finesse. A light shield, guard x1.45; a perfect block chains lightning through 3 monsters, 30% to 60% of a hit each. Stalwart (melee): above half health, no hit takes over 40% of max health.

  • Legendary
  • Shield
  • Buckler

Get it, grow it, use it

Where it comes from

  • Forge it at the Starforge.
  • Slot opens at level 1

How it grows

  • Copies raise its rank, up to rank 5; its numbers rise with each rank.
  • A copy past the last rank rolls a quality; its best adds +0.1% a point to what it does.

What it goes with

  • A Buckler: guard x1.45.
  • Carrying it costs 5% of your damage.
  • Stalwart. With a melee weapon in hand and above half health, no single hit takes more than 40% of your maximum health. About Stalwart
  • A shield cannot be held with a two-handed weapon or a bow.
  • Read how blocking works
The numbersEvery value, with its unit

The shield

Cover40°
Guard30%
Refill starts after1 s
Refill takes2 s
Out of action when broken2.5 s
Perfect block window0.25 s
Damage cost of carrying5%
Speed cost of carrying0%

Effects

EffectRank 1Rank 2Rank 3Rank 4Rank 5
Finesse+4+4+5+6+7
Triggered effectWhen: you land a perfect block · Chance: 100% · Cooldown: 0.5 s · Does: arcs to nearby monsters · Damage: 30% → 60% · Targets: 3
Stalwart. Above half health, no hit takes more than this share of your maximum health.40%
All resistances+8%

What changed

  • 11.7

    Stalwart cap, of maximum health: – → 40%

    Card changed: Base: +8% resistance to every element. +4 to +7 Finesse. A light shield, guard x1.45; a perfect block chains lightning through 3 monsters, 30% to 60% of a hit each. → Base: +8% resistance to every element. +4 to +7 Finesse. A light shield, guard x1.45; a perfect block chains lightning through 3 monsters, 30% to 60% of a hit each. Stalwart (melee): above half health, no hit takes over 40% of max health.

    Why: More for melee (Expert and up). A dash into a pack or a perfect block makes the pack turn on you for 4 s. Hitting builds Grit, a thin amber edge on your health that takes blows first. Your hits can call off an attack that is winding up. Shields keep a single hit under 40% of your health while you are above half and hold a melee weapon (Stalwart). In a headset, Easy swing (on by default) swings toward where you point while you hold the trigger.

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