
Gear
Glass Queen's Mirror
Base: +8% resistance to every element. +5% to +10% frost resistance, +4 to +7 Finesse. A light shield, guard x1.45; a block throws a mirror shard back at the nearest monster, 25% to 50% of a hit. Stalwart (melee): above half health, no hit takes over 40% of max health.

- Legendary
- Shield
- Buckler
- Frostspire
Get it, grow it, use it
Where it comes from
- The deep boss of Frostspire drops it.
- Slot opens at level 1
How it grows
- Copies raise its rank, up to rank 5; its numbers rise with each rank.
- A copy past the last rank rolls a quality; its best adds +0.1% a point to what it does.
What it goes with
- A Buckler: guard x1.45.
- Carrying it costs 5% of your damage.
- Stalwart. With a melee weapon in hand and above half health, no single hit takes more than 40% of your maximum health. About Stalwart
- A shield cannot be held with a two-handed weapon or a bow.
- Read how blocking works
The numbersEvery value, with its unit
The shield
| Cover | 40° |
| Guard | 30% |
| Refill starts after | 1 s |
| Refill takes | 2 s |
| Out of action when broken | 2.5 s |
| Perfect block window | 0.25 s |
| Damage cost of carrying | 5% |
| Speed cost of carrying | 0% |
Effects
| Effect | Rank 1 | Rank 2 | Rank 3 | Rank 4 | Rank 5 |
|---|---|---|---|---|---|
| Frost resistance | +5% | +6.25% | +7.5% | +8.75% | +10% |
| Finesse | +4 | +4 | +5 | +6 | +7 |
| Triggered effectWhen: you block · Chance: 100% · Cooldown: 0.5 s · Does: fires projectiles · Damage: 25% → 50% · Count: 1 · Aimed at: the nearest monsters · Radius: 0 m | |||||
| Stalwart. Above half health, no hit takes more than this share of your maximum health.40% | |||||
| All resistances | +8% | ||||
What changed
- 11.7
Stalwart cap, of maximum health: – → 40%
Card changed: Base: +8% resistance to every element. +5% to +10% frost resistance, +4 to +7 Finesse. A light shield, guard x1.45; a block throws a mirror shard back at the nearest monster, 25% to 50% of a hit. → Base: +8% resistance to every element. +5% to +10% frost resistance, +4 to +7 Finesse. A light shield, guard x1.45; a block throws a mirror shard back at the nearest monster, 25% to 50% of a hit. Stalwart (melee): above half health, no hit takes over 40% of max health.
Why: More for melee (Expert and up). A dash into a pack or a perfect block makes the pack turn on you for 4 s. Hitting builds Grit, a thin amber edge on your health that takes blows first. Your hits can call off an attack that is winding up. Shields keep a single hit under 40% of your health while you are above half and hold a melee weapon (Stalwart). In a headset, Easy swing (on by default) swings toward where you point while you hold the trigger.
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