Starlight Wardens
Sphinx's Riddle

Gear

Sphinx's Riddle

Base: +8% resistance to every element. +2% to +4% resistance to every element, +3 to +6 Vitality. A heavy shield, guard x1.45; a block marks the attacker: 4% to 8% more damage from you for 3 seconds (once in 3 seconds). Stalwart (melee): above half health, no hit takes over 40% of max health.

Get it, grow it, use it

Where it comes from

How it grows

  • Copies raise its rank, up to rank 5; its numbers rise with each rank.
  • A copy past the last rank rolls a quality; its best adds +0.1% a point to what it does.

What it goes with

  • A Tower Shield: guard x1.45.
  • Carrying it costs 15% of your damage and 5% of your speed.
  • Stalwart. With a melee weapon in hand and above half health, no single hit takes more than 40% of your maximum health. About Stalwart
  • A shield cannot be held with a two-handed weapon or a bow.
  • Read how blocking works
The numbersEvery value, with its unit

The shield

Cover75°
Guard80%
Refill starts after2 s
Refill takes4.5 s
Out of action when broken5 s
Perfect block window0.12 s
Damage cost of carrying15%
Speed cost of carrying5%

Effects

EffectRank 1Rank 2Rank 3Rank 4Rank 5
All resistances+2%+2.5%+3%+3.5%+4%
Vitality+3+4+4+5+6
Triggered effectWhen: you block · Chance: 100% · Cooldown: 3 s · Does: applies a status · Status: Vulnerable · Lasts: 3 s · Strength: 4 → 8 · Radius: 0 m
Stalwart. Above half health, no hit takes more than this share of your maximum health.40%
All resistances+8%

What changed

  • 11.7

    Stalwart cap, of maximum health: – → 40%

    Card changed: Base: +8% resistance to every element. +2% to +4% resistance to every element, +3 to +6 Vitality. A heavy shield, guard x1.45; a block marks the attacker: 4% to 8% more damage from you for 3 seconds (once in 3 seconds). → Base: +8% resistance to every element. +2% to +4% resistance to every element, +3 to +6 Vitality. A heavy shield, guard x1.45; a block marks the attacker: 4% to 8% more damage from you for 3 seconds (once in 3 seconds). Stalwart (melee): above half health, no hit takes over 40% of max health.

    Why: More for melee (Expert and up). A dash into a pack or a perfect block makes the pack turn on you for 4 s. Hitting builds Grit, a thin amber edge on your health that takes blows first. Your hits can call off an attack that is winding up. Shields keep a single hit under 40% of your health while you are above half and hold a melee weapon (Stalwart). In a headset, Easy swing (on by default) swings toward where you point while you hold the trigger.

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