
Starlight Wardens Wiki
Curses
You choose curses at the Rift Gate. Each makes the run harder and adds to its reward. You can carry up to 5 at once.
Swarm · Pays +50%
Half again as many monsters.
Glass · Pays +25%
Everyone deals double damage and takes double damage.
Elite Tide · Pays +15%
Twice the elites.
Famine · Pays +25%
No health orbs drop.
Haste · Pays +15%
Monsters move 25% faster.
Frail · Pays +40%
Wardens have half their maximum health.
Darkness · Pays +10%
Sight ends at 10 metres. Attack markers still show.
Twin Bosses · Pays +10%
Every boss wave brings two bosses, each with 65% health.
Volatile · Pays +25%
Every monster bursts a second after it dies.
Ironman · Pays +20%
No revives or Second Wind during a wave; the downed get up between waves.
Drought · Pays +30%
Boon picks after odd-numbered waves show two cards, not three.
Leadfoot · Pays +15%
The dash takes twice as long to recharge.
Hush · Pays +15%
Skills recharge at half speed.
Brittle · Pays +30%
Wardens take 50% more damage.
Giant's Blood · Pays +20%
Monsters: 40% more health, 25% bigger.
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