Starlight Wardens
The Sun Sphinx

Monster

The Sun Sphinx

Shardbearer. Weak to Frost, resists Fire.

  • Shardbearer
  • Weak: Frost
  • Resistant: Fire

Find it, fight it, loot it

Where you meet it

What it goes with

  • It calls: Canopic Jar · Dune Viper · Dustwalker
  • Its attacks: Crossing lines · Fan of shots · Leap and slam · Shockwave rings · Calls reinforcements · Safe zones
  • Below 30% of its health it enrages. It moves and attacks faster and hits harder.
  • Below 70% of its health it calls 6 × Dustwalker.
  • Below 45% of its health it calls 2 × Dune Viper.

What it drops

Sunscarred Wraps · Sunscarred Band · Sunscarred Idol · Sphinxsworn Wraps · Sphinxsworn Ring · Sphinxsworn Scarab · Dawnbreaker · Sunfire Scarab Shell

The numbersEvery value, with its unit

Shown on Normal, wave 1, with you alone in the run.

Health1,260
Damage30
Speed2 m/s
Radius2.4 m
Height5.6 m

Handling

Pattern interval4 s

Attack 1: Crossing lines

Wind-up1.4 s
Damagex1
Recovers in1.2 s
Lines5
Width1.4 m
Length20 m
Turns18°/s
Active for2.2 s
Repeats1

Attack 2: Fan of shots

Wind-up1 s
Damagex0.8
Recovers in1 s
Count8
Spread100°
Shot speed9 m/s
Shot size0.5 m
Volleys2
Between volleys0.8 s
Aimed at you✓

Attack 3: Leap and slam

Wind-up0.6 s
Damagex1.2
Recovers in1.6 s
Leaps2
Radius4 m
In the air1 s

Attack 4: Shockwave rings

Wind-up1.1 s
Damagex0.8
Recovers in1.2 s
Rings3
Ring width1.4 m
Speed5 m/s
Gap to slip through75°
Reaches22 m
Between rings1.2 s

Attack 5: Calls reinforcements

Wind-up1.5 s
Damagex1
Recovers in1 s
Count2
Shielded while its adds live–

Attack 6: Safe zones

Wind-up3 s
Damagex1.4
Recovers in1.5 s
Safe zones2
Safe zone radius3.5 m

Below 30% of its health it enrages. It moves and attacks faster and hits harder.

Damagex1.25
Time between attacksx0.65
Speedx1.2

Phases

Below healthCallsSpeedTime between attacks
70%6 × Dustwalkerx1x0.9
45%2 × Dune Viperx1.1x0.85

By difficulty

DifficultyHealthDamageSpeedAttack waitShot speed
Easyx0.6x0.4x0.9x1x1
Normalx1x0.85x1x1x1
Hardx1.62x1.35x1.05x0.9x1.1
Expertx3.1x2.2x1.1x0.82x1.15
Masterx6x3.2x1.15x0.75x1.25
Nightmarex12x4.8x1.2x0.7x1.3
Impossiblex30x8x1.3x0.62x1.4

How it scales

In a run, each wave after the first raises monster health by 3% and damage by 2%, on top of the wave before.

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