Shown on Normal, wave 1, with you alone in the run.
| Health | 1,260 |
| Damage | 30 |
| Speed | 2 m/s |
| Radius | 2.4 m |
| Height | 5.6 m |
Handling
Attack 1: Crossing lines
| Wind-up | 1.4 s |
| Damage | x1 |
| Recovers in | 1.2 s |
| Lines | 5 |
| Width | 1.4 m |
| Length | 20 m |
| Turns | 18°/s |
| Active for | 2.2 s |
| Repeats | 1 |
Attack 2: Fan of shots
| Wind-up | 1 s |
| Damage | x0.8 |
| Recovers in | 1 s |
| Count | 8 |
| Spread | 100° |
| Shot speed | 9 m/s |
| Shot size | 0.5 m |
| Volleys | 2 |
| Between volleys | 0.8 s |
| Aimed at you | ✓ |
Attack 3: Leap and slam
| Wind-up | 0.6 s |
| Damage | x1.2 |
| Recovers in | 1.6 s |
| Leaps | 2 |
| Radius | 4 m |
| In the air | 1 s |
Attack 4: Shockwave rings
| Wind-up | 1.1 s |
| Damage | x0.8 |
| Recovers in | 1.2 s |
| Rings | 3 |
| Ring width | 1.4 m |
| Speed | 5 m/s |
| Gap to slip through | 75° |
| Reaches | 22 m |
| Between rings | 1.2 s |
Attack 5: Calls reinforcements
| Wind-up | 1.5 s |
| Damage | x1 |
| Recovers in | 1 s |
| Count | 2 |
| Shielded while its adds live | – |
Attack 6: Safe zones
| Wind-up | 3 s |
| Damage | x1.4 |
| Recovers in | 1.5 s |
| Safe zones | 2 |
| Safe zone radius | 3.5 m |
Below 30% of its health it enrages. It moves and attacks faster and hits harder.
| Damage | x1.25 |
| Time between attacks | x0.65 |
| Speed | x1.2 |
Phases
| Below health | Calls | Speed | Time between attacks |
|---|
| 70% | 6 × Dustwalker | x1 | x0.9 |
| 45% | 2 × Dune Viper | x1.1 | x0.85 |
By difficulty
| Difficulty | Health | Damage | Speed | Attack wait | Shot speed |
|---|
| Easy | x0.6 | x0.4 | x0.9 | x1 | x1 |
| Normal | x1 | x0.85 | x1 | x1 | x1 |
| Hard | x1.62 | x1.35 | x1.05 | x0.9 | x1.1 |
| Expert | x3.1 | x2.2 | x1.1 | x0.82 | x1.15 |
| Master | x6 | x3.2 | x1.15 | x0.75 | x1.25 |
| Nightmare | x12 | x4.8 | x1.2 | x0.7 | x1.3 |
| Impossible | x30 | x8 | x1.3 | x0.62 | x1.4 |
How it scales
In a run, each wave after the first raises monster health by 3% and damage by 2%, on top of the wave before.