Starlight Wardens
The Buried King

Monster

The Buried King

Shardbearer. Weak to Frost, resists Fire.

  • Shardbearer
  • Weak: Frost
  • Resistant: Fire

Find it, fight it, loot it

Where you meet it

What it goes with

  • It calls: Dustwalker · Sun Priest
  • Its attacks: Leap and slam · Beam sweep · Wall sweep · Meteor rain · Shared doom · Calls reinforcements
  • Below 30% of its health it enrages. It moves and attacks faster and hits harder.
  • Below 70% of its health it calls 6 × Dustwalker.
  • Below 45% of its health it calls 2 × Sun Priest.

What it drops

Sunscarred Wraps · Sunscarred Band · Sunscarred Idol · Sphinxsworn Wraps · Sphinxsworn Ring · Sphinxsworn Scarab · Dawnbreaker

The numbersEvery value, with its unit

Shown on Normal, wave 1, with you alone in the run.

Health1,260
Damage30
Speed2 m/s
Radius2.4 m
Height5.4 m

Handling

Pattern interval4 s

Attack 1: Leap and slam

Wind-up0.6 s
Damagex1.2
Recovers in1.6 s
Leaps2
Radius5 m
In the air1.1 s

Attack 2: Beam sweep

Wind-up1.4 s
Damagex1.2
Recovers in1.5 s
Length20 m
Width1.6 m
Sweeps150°
Sweep time3.5 s
Beams1

Attack 3: Wall sweep

Wind-up1.5 s
Damagex1.1
Recovers in1.2 s
Walls2
Gap width4 m
Speed5 m/s
Thickness1.2 m

Attack 4: Meteor rain

Wind-up1 s
Damagex0.9
Recovers in0.8 s
Count16
Radius1.5 m
Duration8 s
Aimed at Wardens100%

Attack 5: Shared doom

Wind-up4 s
Damagex0.5
Recovers in1.5 s
Radius3 m
Shared between up to4
Splits from2 difficulty steps
Margin0.5 m

Attack 6: Calls reinforcements

Wind-up1.5 s
Damagex1
Recovers in1 s
Count6
Shielded while its adds live✓

Below 30% of its health it enrages. It moves and attacks faster and hits harder.

Damagex1.25
Time between attacksx0.65
Speedx1.2

Phases

Below healthCallsSpeedTime between attacks
70%6 × Dustwalkerx1x0.9
45%2 × Sun Priestx1.1x0.85

By difficulty

DifficultyHealthDamageSpeedAttack waitShot speed
Easyx0.6x0.4x0.9x1x1
Normalx1x0.85x1x1x1
Hardx1.62x1.35x1.05x0.9x1.1
Expertx3.1x2.2x1.1x0.82x1.15
Masterx6x3.2x1.15x0.75x1.25
Nightmarex12x4.8x1.2x0.7x1.3
Impossiblex30x8x1.3x0.62x1.4

How it scales

In a run, each wave after the first raises monster health by 3% and damage by 2%, on top of the wave before.

What changed

  • Tuned in 11.7

    Damage: – → x0.5

    Margin: – → 0.5 m

    Shared between up to: – → 4

    Radius: – → 3 m

    Recovers in: – → 1.5 s

    Splits from: – → 2 difficulty steps

    Wind-up: – → 4 s

    Count: 14 → –

    Damage: x0.9 → –

    Duration: 4 s → –

    Radius: 2.2 m → –

    Recovers in: 1 s → –

    Aimed at Wardens: 40% → –

    Wind-up: 1.2 s → –

Something wrong or missing? Tell us on Discord

Play in VRChatDiscord