
Monster
The Buried King
Shardbearer. Weak to Frost, resists Fire.

- Shardbearer
- Weak: Frost
- Resistant: Fire
Find it, fight it, loot it
Where you meet it
- Sunscar Ruins: The Shardbearer
What it goes with
- It calls: Dustwalker · Sun Priest
- Its attacks: Leap and slam · Beam sweep · Wall sweep · Meteor rain · Shared doom · Calls reinforcements
- Below 30% of its health it enrages. It moves and attacks faster and hits harder.
- Below 70% of its health it calls 6 × Dustwalker.
- Below 45% of its health it calls 2 × Sun Priest.
What it drops
Sunscarred Wraps · Sunscarred Band · Sunscarred Idol · Sphinxsworn Wraps · Sphinxsworn Ring · Sphinxsworn Scarab · Dawnbreaker
The numbersEvery value, with its unit
Shown on Normal, wave 1, with you alone in the run.
| Health | 1,260 |
| Damage | 30 |
| Speed | 2 m/s |
| Radius | 2.4 m |
| Height | 5.4 m |
Handling
| Pattern interval | 4 s |
Attack 1: Leap and slam
| Wind-up | 0.6 s |
| Damage | x1.2 |
| Recovers in | 1.6 s |
| Leaps | 2 |
| Radius | 5 m |
| In the air | 1.1 s |
Attack 2: Beam sweep
| Wind-up | 1.4 s |
| Damage | x1.2 |
| Recovers in | 1.5 s |
| Length | 20 m |
| Width | 1.6 m |
| Sweeps | 150° |
| Sweep time | 3.5 s |
| Beams | 1 |
Attack 3: Wall sweep
| Wind-up | 1.5 s |
| Damage | x1.1 |
| Recovers in | 1.2 s |
| Walls | 2 |
| Gap width | 4 m |
| Speed | 5 m/s |
| Thickness | 1.2 m |
Attack 4: Meteor rain
| Wind-up | 1 s |
| Damage | x0.9 |
| Recovers in | 0.8 s |
| Count | 16 |
| Radius | 1.5 m |
| Duration | 8 s |
| Aimed at Wardens | 100% |
Attack 5: Shared doom
| Wind-up | 4 s |
| Damage | x0.5 |
| Recovers in | 1.5 s |
| Radius | 3 m |
| Shared between up to | 4 |
| Splits from | 2 difficulty steps |
| Margin | 0.5 m |
Attack 6: Calls reinforcements
| Wind-up | 1.5 s |
| Damage | x1 |
| Recovers in | 1 s |
| Count | 6 |
| Shielded while its adds live | ✓ |
Below 30% of its health it enrages. It moves and attacks faster and hits harder.
| Damage | x1.25 |
| Time between attacks | x0.65 |
| Speed | x1.2 |
Phases
| Below health | Calls | Speed | Time between attacks |
|---|---|---|---|
| 70% | 6 × Dustwalker | x1 | x0.9 |
| 45% | 2 × Sun Priest | x1.1 | x0.85 |
By difficulty
| Difficulty | Health | Damage | Speed | Attack wait | Shot speed |
|---|---|---|---|---|---|
| Easy | x0.6 | x0.4 | x0.9 | x1 | x1 |
| Normal | x1 | x0.85 | x1 | x1 | x1 |
| Hard | x1.62 | x1.35 | x1.05 | x0.9 | x1.1 |
| Expert | x3.1 | x2.2 | x1.1 | x0.82 | x1.15 |
| Master | x6 | x3.2 | x1.15 | x0.75 | x1.25 |
| Nightmare | x12 | x4.8 | x1.2 | x0.7 | x1.3 |
| Impossible | x30 | x8 | x1.3 | x0.62 | x1.4 |
How it scales
In a run, each wave after the first raises monster health by 3% and damage by 2%, on top of the wave before.
What changed
- Tuned in 11.7
Damage: – → x0.5
Margin: – → 0.5 m
Shared between up to: – → 4
Radius: – → 3 m
Recovers in: – → 1.5 s
Splits from: – → 2 difficulty steps
Wind-up: – → 4 s
Count: 14 → –
Damage: x0.9 → –
Duration: 4 s → –
Radius: 2.2 m → –
Recovers in: 1 s → –
Aimed at Wardens: 40% → –
Wind-up: 1.2 s → –
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