Starlight Wardens
The Hoardwyrm

Monster

The Hoardwyrm

Shardbearer. Weak to Astral, resists Nature.

  • Shardbearer
  • Weak: Astral
  • Resistant: Nature

Find it, fight it, loot it

Where you meet it

What it goes with

  • It calls: Fuseskull · Gutter Rat · Vault Gargoyle
  • Its attacks: Beam sweep · Meteor rain · Fan of shots · Ring slam · Calls reinforcements · Crossing lines
  • Below 30% of its health it enrages. It moves and attacks faster and hits harder.
  • Below 70% of its health it calls 6 × Gutter Rat.
  • Below 45% of its health it calls 3 × Fuseskull.

What it drops

Deepdelver Mail · Deepdelver Ring · Deepdelver Lamp · Hoardbound Mail · Hoardbound Ring · Hoardbound Key · Fang of the Deep · Headsman's Hood

The numbersEvery value, with its unit

Shown on Normal, wave 1, with you alone in the run.

Health1,170
Damage29
Speed2.4 m/s
Radius2.6 m
Height4.8 m

Handling

Pattern interval4 s

Attack 1: Beam sweep

Wind-up1.4 s
Damagex1.2
Recovers in1.2 s
Length16 m
Width2 m
Sweeps120°
Sweep time3.2 s
Beams1

Attack 2: Meteor rain

Wind-up1.2 s
Damagex0.9
Recovers in1 s
Count12
Radius2 m
Duration4 s
Aimed at Wardens40%

Attack 3: Fan of shots

Wind-up1 s
Damagex0.8
Recovers in1 s
Count9
Spread110°
Shot speed8 m/s
Shot size0.5 m
Volleys2
Between volleys0.8 s
Aimed at you✓

Attack 4: Ring slam

Wind-up1.3 s
Damagex1.1
Recovers in1.5 s
Radius6 m
Safe inner radius2 m
Rings2
Ring growth2 m
Between rings0.9 s

Attack 5: Calls reinforcements

Wind-up1.5 s
Damagex1
Recovers in1 s
Count2
Shielded while its adds live–

Attack 6: Crossing lines

Wind-up1.3 s
Damagex1
Recovers in1.2 s
Lines4
Width1.6 m
Length20 m
Turns20°/s
Active for2 s
Repeats2

Below 30% of its health it enrages. It moves and attacks faster and hits harder.

Damagex1.25
Time between attacksx0.65
Speedx1.2

Phases

Below healthCallsSpeedTime between attacks
70%6 × Gutter Ratx1x0.9
45%3 × Fuseskullx1.1x0.85

By difficulty

DifficultyHealthDamageSpeedAttack waitShot speed
Easyx0.6x0.4x0.9x1x1
Normalx1x0.85x1x1x1
Hardx1.62x1.35x1.05x0.9x1.1
Expertx3.1x2.2x1.1x0.82x1.15
Masterx6x3.2x1.15x0.75x1.25
Nightmarex12x4.8x1.2x0.7x1.3
Impossiblex30x8x1.3x0.62x1.4

How it scales

In a run, each wave after the first raises monster health by 3% and damage by 2%, on top of the wave before.

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