Starlight Wardens
The Orrery

Monster

The Orrery

Shardbearer. Weak to Nature, resists Astral.

  • Shardbearer
  • Weak: Nature
  • Resistant: Astral

Find it, fight it, loot it

Where you meet it

What it goes with

  • It calls: Comet Herald · Shardling · Star Mote
  • Its attacks: Crossing lines · Fan of shots · Meteor rain · Ring slam · Calls reinforcements · Spiral barrage
  • Below 30% of its health it enrages. It moves and attacks faster and hits harder.
  • Below 70% of its health it calls 6 × Shardling.
  • Below 45% of its health it calls 3 × Star Mote.

What it drops

Starward Vestment · Starward Loop · Starward Prism · Orrery Robe · Orrery Loop · Orrery Astrolabe · Skyfall · Voidmaw Tooth

The numbersEvery value, with its unit

Shown on Normal, wave 1, with you alone in the run.

Health1,215
Damage30
Speed2.2 m/s
Radius2.4 m
Height5.4 m

Handling

Pattern interval4 s

Attack 1: Crossing lines

Wind-up1.4 s
Damagex1
Recovers in1.2 s
Lines6
Width1.2 m
Length22 m
Turns25°/s
Active for2.5 s
Repeats1

Attack 2: Fan of shots

Wind-up1 s
Damagex0.8
Recovers in1 s
Count6
Spread360°
Shot speed7 m/s
Shot size0.8 m
Volleys3
Between volleys1 s
Aimed at you–

Attack 3: Meteor rain

Wind-up1.2 s
Damagex0.9
Recovers in1 s
Count8
Radius2.6 m
Duration4 s
Aimed at Wardens50%

Attack 4: Ring slam

Wind-up1.3 s
Damagex1.1
Recovers in1.5 s
Radius7 m
Safe inner radius2.5 m
Rings2
Ring growth2 m
Between rings0.9 s

Attack 5: Calls reinforcements

Wind-up1.5 s
Damagex1
Recovers in1 s
Count2
Shielded while its adds live–

Attack 6: Spiral barrage

Wind-up1 s
Damagex0.7
Recovers in1.5 s
Arms4
Duration5 s
Turns30°/s
Shot speed5 m/s
Fires every0.4 s

Below 30% of its health it enrages. It moves and attacks faster and hits harder.

Damagex1.25
Time between attacksx0.65
Speedx1.2

Phases

Below healthCallsSpeedTime between attacks
70%6 × Shardlingx1x0.9
45%3 × Star Motex1.1x0.85

By difficulty

DifficultyHealthDamageSpeedAttack waitShot speed
Easyx0.6x0.4x0.9x1x1
Normalx1x0.85x1x1x1
Hardx1.62x1.35x1.05x0.9x1.1
Expertx3.1x2.2x1.1x0.82x1.15
Masterx6x3.2x1.15x0.75x1.25
Nightmarex12x4.8x1.2x0.7x1.3
Impossiblex30x8x1.3x0.62x1.4

How it scales

In a run, each wave after the first raises monster health by 3% and damage by 2%, on top of the wave before.

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