Starlight Wardens
The Fallen Star

Monster

The Fallen Star

Shardbearer. Weak to Nature, resists Astral.

  • Shardbearer
  • Weak: Nature
  • Resistant: Astral

Find it, fight it, loot it

Where you meet it

What it goes with

  • It calls: Shardling · Void Eye
  • Its attacks: Fan of shots · Spiral barrage · Crossing lines · Safe zones · Charge · Meteor rain
  • Below 30% of its health it enrages. It moves and attacks faster and hits harder.
  • Below 70% of its health it calls 6 × Shardling.
  • Below 45% of its health it calls 2 × Void Eye.

What it drops

Starward Vestment · Starward Loop · Starward Prism · Orrery Robe · Orrery Loop · Orrery Astrolabe · Skyfall

The numbersEvery value, with its unit

Shown on Normal, wave 1, with you alone in the run.

Health1,215
Damage30
Speed2.4 m/s
Radius2.2 m
Height5.2 m

Handling

Pattern interval3.8 s

Attack 1: Fan of shots

Wind-up1 s
Damagex0.8
Recovers in1 s
Count12
Spread360°
Shot speed8 m/s
Shot size0.5 m
Volleys3
Between volleys0.8 s
Aimed at you–

Attack 2: Spiral barrage

Wind-up1 s
Damagex0.7
Recovers in1.5 s
Arms4
Duration6 s
Turns45°/s
Shot speed6 m/s
Fires every0.3 s

Attack 3: Crossing lines

Wind-up1.3 s
Damagex1
Recovers in1.2 s
Lines6
Width2 m
Length22 m
Turns20°/s
Active for3 s
Repeats1

Attack 4: Safe zones

Wind-up3 s
Damagex1.4
Recovers in2 s
Safe zones2
Safe zone radius3 m

Attack 5: Charge

Wind-up1.1 s
Damagex1.2
Recovers in2 s
Length18 m
Width3 m
Speed16 m/s
Repeats3

Attack 6: Meteor rain

Wind-up1.2 s
Damagex0.9
Recovers in1 s
Count16
Radius2.2 m
Duration4 s
Aimed at Wardens50%

Below 30% of its health it enrages. It moves and attacks faster and hits harder.

Damagex1.25
Time between attacksx0.65
Speedx1.2

Phases

Below healthCallsSpeedTime between attacks
70%6 × Shardlingx1x0.9
45%2 × Void Eyex1.1x0.85

By difficulty

DifficultyHealthDamageSpeedAttack waitShot speed
Easyx0.6x0.4x0.9x1x1
Normalx1x0.85x1x1x1
Hardx1.62x1.35x1.05x0.9x1.1
Expertx3.1x2.2x1.1x0.82x1.15
Masterx6x3.2x1.15x0.75x1.25
Nightmarex12x4.8x1.2x0.7x1.3
Impossiblex30x8x1.3x0.62x1.4

How it scales

In a run, each wave after the first raises monster health by 3% and damage by 2%, on top of the wave before.

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