Starlight Wardens
The Glass Queen

Monster

The Glass Queen

Shardbearer. Weak to Fire, resists Frost.

  • Shardbearer
  • Weak: Fire
  • Resistant: Frost

Find it, fight it, loot it

Where you meet it

What it goes with

  • It calls: Hoarfrost Pylon · Rime Stoat · Sleet Slime
  • Its attacks: Spiral barrage · Crossing lines · Meteor rain · Leap and slam · Calls reinforcements · Safe zones
  • Below 30% of its health it enrages. It moves and attacks faster and hits harder.
  • Below 70% of its health it calls 5 × Rime Stoat.
  • Below 45% of its health it calls 3 × Sleet Slime.

What it drops

Rimeguard Cuirass · Rimeguard Signet · Rimeguard Icicle · Glasswork Hauberk · Glasswork Band · Glasswork Prism · Everwinter · Glacier Roc Plume

The numbersEvery value, with its unit

Shown on Normal, wave 1, with you alone in the run.

Health1,125
Damage29
Speed2.4 m/s
Radius1.8 m
Height5.4 m

Handling

Pattern interval4 s

Attack 1: Spiral barrage

Wind-up1 s
Damagex0.7
Recovers in1.5 s
Arms3
Duration4 s
Turns40°/s
Shot speed6 m/s
Fires every0.35 s

Attack 2: Crossing lines

Wind-up1.3 s
Damagex1
Recovers in1.2 s
Lines4
Width1.4 m
Length20 m
Turns15°/s
Active for2 s
Repeats2

Attack 3: Meteor rain

Wind-up1.2 s
Damagex0.9
Recovers in1 s
Count12
Radius2 m
Duration5 s
Aimed at Wardens35%

Attack 4: Leap and slam

Wind-up0.6 s
Damagex1.2
Recovers in1.6 s
Leaps2
Radius4 m
In the air1.1 s

Attack 5: Calls reinforcements

Wind-up1.5 s
Damagex1
Recovers in1 s
Count2
Shielded while its adds live–

Attack 6: Safe zones

Wind-up3 s
Damagex1.4
Recovers in1.5 s
Safe zones2
Safe zone radius3.5 m

Below 30% of its health it enrages. It moves and attacks faster and hits harder.

Damagex1.25
Time between attacksx0.65
Speedx1.2

Phases

Below healthCallsSpeedTime between attacks
70%5 × Rime Stoatx1x0.9
45%3 × Sleet Slimex1.1x0.85

By difficulty

DifficultyHealthDamageSpeedAttack waitShot speed
Easyx0.6x0.4x0.9x1x1
Normalx1x0.85x1x1x1
Hardx1.62x1.35x1.05x0.9x1.1
Expertx3.1x2.2x1.1x0.82x1.15
Masterx6x3.2x1.15x0.75x1.25
Nightmarex12x4.8x1.2x0.7x1.3
Impossiblex30x8x1.3x0.62x1.4

How it scales

In a run, each wave after the first raises monster health by 3% and damage by 2%, on top of the wave before.

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