Starlight Wardens
The Frost Wyrm

Monster

The Frost Wyrm

Shardbearer. Weak to Fire, resists Frost.

  • Shardbearer
  • Weak: Fire
  • Resistant: Frost

Find it, fight it, loot it

Where you meet it

What it goes with

  • It calls: Hoarfrost Drakeling · Sleet Slime
  • Its attacks: Beam sweep · Meteor rain · Shockwave rings · Charge · Spiral barrage · Safe zones
  • Below 30% of its health it enrages. It moves and attacks faster and hits harder.
  • Below 70% of its health it calls 3 × Sleet Slime.
  • Below 45% of its health it calls 2 × Hoarfrost Drakeling.

What it drops

Rimeguard Cuirass · Rimeguard Signet · Rimeguard Icicle · Glasswork Hauberk · Glasswork Band · Glasswork Prism · Everwinter

The numbersEvery value, with its unit

Shown on Normal, wave 1, with you alone in the run.

Health1,125
Damage29
Speed4.5 m/s
Radius1.7 m
Height5.2 m

Handling

Pattern interval4 s

Attack 1: Beam sweep

Wind-up1.4 s
Damagex1.2
Recovers in1.5 s
Length18 m
Width2.2 m
Sweeps120°
Sweep time3 s
Beams1

Attack 2: Meteor rain

Wind-up1.2 s
Damagex0.9
Recovers in1 s
Count14
Radius2 m
Duration4 s
Aimed at Wardens40%

Attack 3: Shockwave rings

Wind-up1 s
Damagex0.8
Recovers in1.2 s
Rings3
Ring width1.2 m
Speed6 m/s
Gap to slip through50°
Reaches22 m
Between rings1.2 s

Attack 4: Charge

Wind-up1.1 s
Damagex1.2
Recovers in2 s
Length22 m
Width4 m
Speed20 m/s
Repeats1

Attack 5: Spiral barrage

Wind-up1 s
Damagex0.7
Recovers in1.5 s
Arms4
Duration5 s
Turns45°/s
Shot speed6 m/s
Fires every0.3 s

Attack 6: Safe zones

Wind-up3 s
Damagex1.4
Recovers in2 s
Safe zones3
Safe zone radius3 m

Below 30% of its health it enrages. It moves and attacks faster and hits harder.

Damagex1.25
Time between attacksx0.65
Speedx1.2

Phases

Below healthCallsSpeedTime between attacks
70%3 × Sleet Slimex1x0.9
45%2 × Hoarfrost Drakelingx1.1x0.85

By difficulty

DifficultyHealthDamageSpeedAttack waitShot speed
Easyx0.6x0.4x0.9x1x1
Normalx1x0.85x1x1x1
Hardx1.62x1.35x1.05x0.9x1.1
Expertx3.1x2.2x1.1x0.82x1.15
Masterx6x3.2x1.15x0.75x1.25
Nightmarex12x4.8x1.2x0.7x1.3
Impossiblex30x8x1.3x0.62x1.4

How it scales

In a run, each wave after the first raises monster health by 3% and damage by 2%, on top of the wave before.

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