Starlight Wardens
Old Fathom

Monster

Old Fathom

Shardbearer. Weak to Storm, resists Frost.

  • Shardbearer
  • Weak: Storm
  • Resistant: Frost

Find it, fight it, loot it

Where you meet it

What it goes with

  • It calls: Barnacle Bones · Storm Jelly
  • Its attacks: Spike trail · Wall sweep · Hazard pools · Fan of shots · Spiral barrage · Calls reinforcements
  • Below 30% of its health it enrages. It moves and attacks faster and hits harder.
  • Below 70% of its health it calls 5 × Barnacle Bones.
  • Below 45% of its health it calls 2 × Storm Jelly.

What it drops

Tidecaller Oilskin · Tidecaller Coral Ring · Tidecaller Conch · Wreckwarden Coat · Wreckwarden Ring · Wreckwarden Compass · Maelstrom Trident

The numbersEvery value, with its unit

Shown on Normal, wave 1, with you alone in the run.

Health1,170
Damage29
Speed2 m/s
Radius2.6 m
Height5 m

Handling

Pattern interval4 s

Attack 1: Spike trail

Wind-up0.9 s
Damagex0.9
Recovers in1.2 s
Spikes6
Spike radius2 m
Between spikes0.3 s
Trails4

Attack 2: Wall sweep

Wind-up1.5 s
Damagex1.1
Recovers in1.2 s
Walls2
Gap width4.5 m
Speed5 m/s
Thickness1.2 m

Attack 3: Hazard pools

Wind-up1 s
Damagex0.8
Recovers in0.8 s
Count6
Radius2.5 m
Lingers8 s
Tick1 s

Attack 4: Fan of shots

Wind-up1 s
Damagex0.8
Recovers in1 s
Count11
Spread160°
Shot speed8 m/s
Shot size0.5 m
Volleys2
Between volleys0.8 s
Aimed at you✓

Attack 5: Spiral barrage

Wind-up1 s
Damagex0.7
Recovers in1.5 s
Arms3
Duration5 s
Turns60°/s
Shot speed6 m/s
Fires every0.3 s

Attack 6: Calls reinforcements

Wind-up1.5 s
Damagex1
Recovers in1 s
Count6
Shielded while its adds live–

Below 30% of its health it enrages. It moves and attacks faster and hits harder.

Damagex1.25
Time between attacksx0.65
Speedx1.2

Phases

Below healthCallsSpeedTime between attacks
70%5 × Barnacle Bonesx1x0.9
45%2 × Storm Jellyx1.1x0.85

By difficulty

DifficultyHealthDamageSpeedAttack waitShot speed
Easyx0.6x0.4x0.9x1x1
Normalx1x0.85x1x1x1
Hardx1.62x1.35x1.05x0.9x1.1
Expertx3.1x2.2x1.1x0.82x1.15
Masterx6x3.2x1.15x0.75x1.25
Nightmarex12x4.8x1.2x0.7x1.3
Impossiblex30x8x1.3x0.62x1.4

How it scales

In a run, each wave after the first raises monster health by 3% and damage by 2%, on top of the wave before.

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