
Monster
King Glint
Mini-boss. Weak to Storm, resists Astral.

- Mini-boss
- Weak: Storm
- Resistant: Astral
Find it, fight it, loot it
Where you meet it
- Sometimes an unannounced boss takes over an ordinary wave in any land.
What it goes with
- It calls: Glint Gobbin
- Its attacks: Meteor rain · Charge · Calls reinforcements · Shared doom · Shockwave rings · Fan of shots
- Below 30% of its health it enrages. It moves and attacks faster and hits harder.
- Below 50% of its health it calls 1 × Glint Gobbin.
The numbersEvery value, with its unit
Shown on Normal, wave 1, with you alone in the run.
| Health | 900 |
| Damage | 26 |
| Speed | 3.2 m/s |
| Radius | 1.35 m |
| Height | 3 m |
Handling
| Pattern interval | 4 s |
Attack 1: Meteor rain
| Wind-up | 1.2 s |
| Damage | x0.9 |
| Recovers in | 1 s |
| Count | 14 |
| Radius | 1.8 m |
| Duration | 4 s |
| Aimed at Wardens | 40% |
Attack 2: Charge
| Wind-up | 1.1 s |
| Damage | x1.2 |
| Recovers in | 2 s |
| Length | 14 m |
| Width | 3 m |
| Speed | 16 m/s |
| Repeats | 3 |
Attack 3: Calls reinforcements
| Wind-up | 1.5 s |
| Damage | x1 |
| Recovers in | 1 s |
| Count | 2 |
| Shielded while its adds live | – |
Attack 4: Shared doom
| Wind-up | 4 s |
| Damage | x0.9 |
| Recovers in | 1.2 s |
| Radius | 3 m |
| Shared between up to | 4 |
| Splits from | 2 difficulty steps |
| Margin | 0.5 m |
Attack 5: Shockwave rings
| Wind-up | 1 s |
| Damage | x0.8 |
| Recovers in | 1.2 s |
| Rings | 3 |
| Ring width | 1.2 m |
| Speed | 6 m/s |
| Gap to slip through | 60° |
| Reaches | 22 m |
| Between rings | 1.2 s |
Attack 6: Fan of shots
| Wind-up | 1 s |
| Damage | x0.8 |
| Recovers in | 1 s |
| Count | 12 |
| Spread | 360° |
| Shot speed | 8 m/s |
| Shot size | 0.5 m |
| Volleys | 1 |
| Between volleys | 0.8 s |
| Aimed at you | – |
Below 30% of its health it enrages. It moves and attacks faster and hits harder.
| Damage | x1.25 |
| Time between attacks | x0.65 |
| Speed | x1.2 |
Phases
| Below health | Calls | Speed | Time between attacks |
|---|---|---|---|
| 50% | 1 × Glint Gobbin | x1.1 | x0.85 |
By difficulty
| Difficulty | Health | Damage | Speed | Attack wait | Shot speed |
|---|---|---|---|---|---|
| Easy | x0.6 | x0.4 | x0.9 | x1 | x1 |
| Normal | x1 | x0.85 | x1 | x1 | x1 |
| Hard | x1.62 | x1.35 | x1.05 | x0.9 | x1.1 |
| Expert | x3.1 | x2.2 | x1.1 | x0.82 | x1.15 |
| Master | x6 | x3.2 | x1.15 | x0.75 | x1.25 |
| Nightmare | x12 | x4.8 | x1.2 | x0.7 | x1.3 |
| Impossible | x30 | x8 | x1.3 | x0.62 | x1.4 |
How it scales
In a run, each wave after the first raises monster health by 3% and damage by 2%, on top of the wave before.
What changed
- Tuned in 11.7
Damage: – → x0.9
Margin: – → 0.5 m
Shared between up to: – → 4
Radius: – → 3 m
Recovers in: – → 1.2 s
Splits from: – → 2 difficulty steps
Wind-up: – → 4 s
Count: 8 → –
Damage: x0.9 → –
Duration: 8 s → –
Radius: 1.5 m → –
Recovers in: 0.8 s → –
Aimed at Wardens: 100% → –
Wind-up: 1 s → –
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