Starlight Wardens
King Glint

Monster

King Glint

Mini-boss. Weak to Storm, resists Astral.

  • Mini-boss
  • Weak: Storm
  • Resistant: Astral

Find it, fight it, loot it

Where you meet it

  • Sometimes an unannounced boss takes over an ordinary wave in any land.

What it goes with

  • It calls: Glint Gobbin
  • Its attacks: Meteor rain · Charge · Calls reinforcements · Shared doom · Shockwave rings · Fan of shots
  • Below 30% of its health it enrages. It moves and attacks faster and hits harder.
  • Below 50% of its health it calls 1 × Glint Gobbin.
The numbersEvery value, with its unit

Shown on Normal, wave 1, with you alone in the run.

Health900
Damage26
Speed3.2 m/s
Radius1.35 m
Height3 m

Handling

Pattern interval4 s

Attack 1: Meteor rain

Wind-up1.2 s
Damagex0.9
Recovers in1 s
Count14
Radius1.8 m
Duration4 s
Aimed at Wardens40%

Attack 2: Charge

Wind-up1.1 s
Damagex1.2
Recovers in2 s
Length14 m
Width3 m
Speed16 m/s
Repeats3

Attack 3: Calls reinforcements

Wind-up1.5 s
Damagex1
Recovers in1 s
Count2
Shielded while its adds live–

Attack 4: Shared doom

Wind-up4 s
Damagex0.9
Recovers in1.2 s
Radius3 m
Shared between up to4
Splits from2 difficulty steps
Margin0.5 m

Attack 5: Shockwave rings

Wind-up1 s
Damagex0.8
Recovers in1.2 s
Rings3
Ring width1.2 m
Speed6 m/s
Gap to slip through60°
Reaches22 m
Between rings1.2 s

Attack 6: Fan of shots

Wind-up1 s
Damagex0.8
Recovers in1 s
Count12
Spread360°
Shot speed8 m/s
Shot size0.5 m
Volleys1
Between volleys0.8 s
Aimed at you–

Below 30% of its health it enrages. It moves and attacks faster and hits harder.

Damagex1.25
Time between attacksx0.65
Speedx1.2

Phases

Below healthCallsSpeedTime between attacks
50%1 × Glint Gobbinx1.1x0.85

By difficulty

DifficultyHealthDamageSpeedAttack waitShot speed
Easyx0.6x0.4x0.9x1x1
Normalx1x0.85x1x1x1
Hardx1.62x1.35x1.05x0.9x1.1
Expertx3.1x2.2x1.1x0.82x1.15
Masterx6x3.2x1.15x0.75x1.25
Nightmarex12x4.8x1.2x0.7x1.3
Impossiblex30x8x1.3x0.62x1.4

How it scales

In a run, each wave after the first raises monster health by 3% and damage by 2%, on top of the wave before.

What changed

  • Tuned in 11.7

    Damage: – → x0.9

    Margin: – → 0.5 m

    Shared between up to: – → 4

    Radius: – → 3 m

    Recovers in: – → 1.2 s

    Splits from: – → 2 difficulty steps

    Wind-up: – → 4 s

    Count: 8 → –

    Damage: x0.9 → –

    Duration: 8 s → –

    Radius: 1.5 m → –

    Recovers in: 0.8 s → –

    Aimed at Wardens: 100% → –

    Wind-up: 1 s → –

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