Starlight Wardens
The Gravelord

Monster

The Gravelord

Shardbearer. Weak to Astral, resists Frost.

  • Shardbearer
  • Weak: Astral
  • Resistant: Frost

Find it, fight it, loot it

Where you meet it

What it goes with

  • It calls: Bone Mage · Rattlebones
  • Its attacks: Beam sweep · Calls reinforcements · Crossing lines · Charge · Meteor rain · Safe zones
  • Below 30% of its health it enrages. It moves and attacks faster and hits harder.
  • Below 70% of its health it calls 5 × Rattlebones.
  • Below 45% of its health it calls 2 × Bone Mage.

What it drops

Gravewatch Shroud · Gravewatch Bone Ring · Gravewatch Lantern · Knell Shroud · Knell Ring · Knell Clapper · Will-o'-the-Wisp

The numbersEvery value, with its unit

Shown on Normal, wave 1, with you alone in the run.

Health1,080
Damage28
Speed2.6 m/s
Radius1.8 m
Height5 m

Handling

Pattern interval4 s

Attack 1: Beam sweep

Wind-up1.4 s
Damagex1.2
Recovers in1.5 s
Length10 m
Width2.5 m
Sweeps180°
Sweep time2.5 s
Beams1

Attack 2: Calls reinforcements

Wind-up1.5 s
Damagex1
Recovers in1 s
Count6
Shielded while its adds live✓

Attack 3: Crossing lines

Wind-up1.3 s
Damagex1
Recovers in1.2 s
Lines4
Width2 m
Length22 m
Turns0°/s
Active for0.6 s
Repeats2

Attack 4: Charge

Wind-up1.1 s
Damagex1.2
Recovers in2 s
Length16 m
Width3 m
Speed16 m/s
Repeats2

Attack 5: Meteor rain

Wind-up1.2 s
Damagex0.9
Recovers in1 s
Count12
Radius2.2 m
Duration4 s
Aimed at Wardens50%

Attack 6: Safe zones

Wind-up3 s
Damagex1.4
Recovers in2 s
Safe zones2
Safe zone radius3.5 m

Below 30% of its health it enrages. It moves and attacks faster and hits harder.

Damagex1.25
Time between attacksx0.65
Speedx1.2

Phases

Below healthCallsSpeedTime between attacks
70%5 × Rattlebonesx1x0.9
45%2 × Bone Magex1.1x0.85

By difficulty

DifficultyHealthDamageSpeedAttack waitShot speed
Easyx0.6x0.4x0.9x1x1
Normalx1x0.85x1x1x1
Hardx1.62x1.35x1.05x0.9x1.1
Expertx3.1x2.2x1.1x0.82x1.15
Masterx6x3.2x1.15x0.75x1.25
Nightmarex12x4.8x1.2x0.7x1.3
Impossiblex30x8x1.3x0.62x1.4

How it scales

In a run, each wave after the first raises monster health by 3% and damage by 2%, on top of the wave before.

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