Shown on Normal, wave 1, with you alone in the run.
| Health | 1,170 |
| Damage | 30 |
| Speed | 2.2 m/s |
| Radius | 2.4 m |
| Height | 5 m |
Handling
Attack 1: Ring slam
| Wind-up | 1.3 s |
| Damage | x1.1 |
| Recovers in | 1.5 s |
| Radius | 5 m |
| Safe inner radius | 0 m |
| Rings | 3 |
| Ring growth | 2.5 m |
| Between rings | 0.9 s |
Attack 2: Fan of shots
| Wind-up | 1 s |
| Damage | x0.8 |
| Recovers in | 1 s |
| Count | 9 |
| Spread | 140° |
| Shot speed | 8 m/s |
| Shot size | 0.5 m |
| Volleys | 2 |
| Between volleys | 0.8 s |
| Aimed at you | ✓ |
Attack 3: Beam sweep
| Wind-up | 1.4 s |
| Damage | x1.2 |
| Recovers in | 1.5 s |
| Length | 16 m |
| Width | 1.6 m |
| Sweeps | 180° |
| Sweep time | 4 s |
| Beams | 2 |
Attack 4: Safe zones
| Wind-up | 3 s |
| Damage | x1.4 |
| Recovers in | 2 s |
| Safe zones | 2 |
| Safe zone radius | 3.5 m |
Attack 5: Hazard pools
| Wind-up | 1 s |
| Damage | x0.8 |
| Recovers in | 0.8 s |
| Count | 6 |
| Radius | 3 m |
| Lingers | 8 s |
| Tick | 1 s |
Attack 6: Meteor rain
| Wind-up | 1 s |
| Damage | x0.9 |
| Recovers in | 0.8 s |
| Count | 16 |
| Radius | 1.5 m |
| Duration | 8 s |
| Aimed at Wardens | 100% |
Below 30% of its health it enrages. It moves and attacks faster and hits harder.
| Damage | x1.25 |
| Time between attacks | x0.65 |
| Speed | x1.2 |
Phases
| Below health | Calls | Speed | Time between attacks |
|---|
| 70% | 5 × Soot Gobbin | x1 | x0.9 |
| 45% | 2 × Kiln Spirit | x1.1 | x0.85 |
By difficulty
| Difficulty | Health | Damage | Speed | Attack wait | Shot speed |
|---|
| Easy | x0.6 | x0.4 | x0.9 | x1 | x1 |
| Normal | x1 | x0.85 | x1 | x1 | x1 |
| Hard | x1.62 | x1.35 | x1.05 | x0.9 | x1.1 |
| Expert | x3.1 | x2.2 | x1.1 | x0.82 | x1.15 |
| Master | x6 | x3.2 | x1.15 | x0.75 | x1.25 |
| Nightmare | x12 | x4.8 | x1.2 | x0.7 | x1.3 |
| Impossible | x30 | x8 | x1.3 | x0.62 | x1.4 |
How it scales
In a run, each wave after the first raises monster health by 3% and damage by 2%, on top of the wave before.