
Gear
Hawkeye Band
Base: +14% damage. +1.5% to +3% critical chance, +5% to +10% critical damage, +3 to +5 Finesse. +13% to +25% critical damage against monsters more than 8 metres away.

- Epic
- Ring
Get it, grow it, use it
Where it comes from
- Forge it at the Starforge.
- Slot opens at level 6
How it grows
- Copies raise its rank, up to rank 5; its numbers rise with each rank.
- A copy past the last rank rolls a quality; its best adds +0.1% a point to what it does.
The numbersEvery value, with its unit
Effects
| Effect | Rank 1 | Rank 2 | Rank 3 | Rank 4 | Rank 5 |
|---|---|---|---|---|---|
| Critical chance | +1.5% | +1.88% | +2.25% | +2.62% | +3% |
| Critical damage | +5% | +6% | +8% | +9% | +10% |
| Finesse | +3 | +3 | +4 | +4 | +5 |
| Critical damage · While: the target is far | +13% | +16% | +19% | +22% | +25% |
| Damage | +14% | ||||
What changed
- 11.7
Critical damage (rank 1): – → 13%
Critical damage (rank 2): – → 16%
Critical damage (rank 3): – → 19%
Critical damage (rank 4): – → 22%
Critical damage (rank 5): – → 25%
Card changed: Base: +14% damage. +1.5% to +3% critical chance, +5% to +10% critical damage, +3 to +5 Finesse. → Base: +14% damage. +1.5% to +3% critical chance, +5% to +10% critical damage, +3 to +5 Finesse. +13% to +25% critical damage against monsters more than 8 metres away.
Why: it leans into a way of playing, here the marksman.
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