Starlight Wardens

Starlight Wardens guide

Relics

Relics are small wonders a Warden carries into every run, in relic slots that open as the Warden levels up. Their effects grow with rank.

Common (17)

  • Opening Bell

    Common

    The first hit on each monster deals +20% to +40% damage.

  • Traveler's Flask

    Common

    +15% to +40% healing received and +10% to +20% health orb chance.

  • Lodestone Lump

    Common

    +30% to +70% pickup radius; collecting an orb or power-up grants +15% move speed for 4 seconds.

  • Pocket Sundial

    Common

    +6% to +14% attack speed for the first 10 seconds of every wave.

  • Lucky Acorn

    Common

    +5% to +18% gold and +2 to +6 luck.

  • Patchwork Cloak

    Common

    Take 10% to 24% less damage while below half health.

  • Rallying Whistle

    Common

    Revive others 20% to 60% faster, and stand up from any revive with 5% to 15% more health yourself.

  • Scholar's Monocle

    Common

    +4% to +12% experience; monster health bars show the weak element.

  • Oak Heart

    Common

    +6% to +14% maximum health.

  • Hunter's Tally

    Common

    +6% to +12% damage to elites and bosses.

  • Swallow Feather

    Common

    +3.5% to +7% move speed.

  • Morning Bell

    Common

    +17.5% to +35% skill recharge speed for the first 10 seconds of a wave.

  • Pinch of Salt

    Common

    +12% to +24% status duration.

  • Bandage Roll

    Common

    +1.25 to +2.5 health every 10 seconds.

  • Steady Stone

    Common

    Take 6% to 12% less damage while standing still.

  • Sparkflint

    Common

    +2% to +4% fire damage.

  • Cracked Hourglass

    Common

    Your dash recharges 6% to 12% faster.

Rare (16)

  • Wayfinder's Lantern

    Rare

    Begin every run with 1 random common boon (2 from rank 4); from rank 3, +1 boon reroll.

  • Giant's Belt

    Rare

    +10% to +24% maximum health; nothing interrupts or slows you mid-skill.

  • Duelist's Glove

    Rare

    +2% to +6% critical chance; +10% to +30% critical damage against elites and bosses.

  • Stormglass Vial

    Rare

    +6% to +18% skill haste; a skill that fells 3 or more monsters refunds half its cooldown.

  • Mimic's Tooth

    Rare

    +8% to +24% gold and +4 to +12 luck.

  • Moth-Eaten Map

    Rare

    +10% to +30% event chance, merchants charge 5% to 15% less, and events offer their bonus choice.

  • Iron Ration

    Rare

    Heal 3% to 7% of maximum health at the start of every wave; your boon and relic healing ignores Famine.

  • Hungry Whetstone

    Rare

    +0.75% to +1.75% damage per 5 kills this wave, up to 4 times.

  • Apprentice's Anvil

    Rare

    Weapon upgrades cost 6% to 20% less gold.

  • Berserker's Bandana

    Rare

    +1.25% to +2.5% attack speed per 10% of health missing, up to 3 times.

  • Warding Charm

    Rare

    +5% to +10% resistance to every element.

  • Drummer's Sticks

    Rare

    +1.25% to +2.5% attack speed per 10 combo, up to 3 times.

  • Lightning Rod

    Rare

    A critical hit (33% of them) shocks the monster for 4 seconds: 10% to 20% of your later hits on it arc to a neighbour.

  • Ember Flask

    Rare

    Your burns deal 20% to 40% more.

  • Rime Flask

    Rare

    Your chill lasts 25% to 50% longer.

  • Quickstep Anklet

    Rare

    A dash adds 10% to 20% move speed for 2 seconds.

Epic (22)

  • Cinder Feather

    Epic

    Once per run, stand back up at 30% to 75% health.

  • Last Ember

    Epic

    +16% to +34% damage while below half health.

  • Quicksilver Hourglass

    Epic

    +1 dash charge; from rank 2 the dash recharges 5% to 20% faster.

  • Two-Tailed Coin

    Epic

    +1 boon reroll per run (2 from rank 4) and +3 to +15 luck.

  • Bramble Crown

    Epic

    When hurt, lash back at everything within 3 metres for 60% to 140% of a hit; take 3% to 8% less damage.

  • Hungry Locket

    Epic

    +0.5% to +1.5% lifesteal; kills have a 20% chance to heal 1% to 2% of maximum health.

  • Midnight Ledger

    Epic

    +4% to +12% stardust from waves and pickups.

  • Storm in a Bottle

    Epic

    Using your skill arcs lightning to 4 monsters for 40% to 80% of a hit.

  • Shieldbearer's Oath

    Epic

    A block heals 0.5% to 1% of your health (once a second); a perfect block takes 1 to 2 seconds off your dash's recharge.

  • Twin Moons

    Epic

    +9% to +18% damage for 3 seconds after a dash.

  • Grave Lantern

    Epic

    Killing an elite or a boss looses six spirits in a ring, 60% to 120% of a hit each.

  • Stormcaller's Horn

    Epic

    Every 12th weapon hit chains lightning through 3 monsters, 35% to 70% of a hit each.

  • Gambler's Die

    Epic

    +3% to +6% critical chance while above 80% health.

  • Last Candle

    Epic

    Dropping below 30% health raises a shield of 15% to 30% of your health for 6 seconds (once in 45 seconds).

  • Briarheart Seed

    EpicFrom the deep waves of Greenhollow

    Your poison lasts 17.5% to 35% longer, and poisoned monsters take 5% to 10% more critical hits.

  • Dread Knight's Visor

    EpicFrom the deep waves of Gravemoor

    +12% to +24% damage while a shield holds.

  • Glacier Roc Plume

    EpicFrom the deep waves of Frostspire

    A dash chills everything within 3 m for 3 seconds, slowing it 20% to 40%.

  • Slagsmith's Rivet

    EpicFrom the deep waves of Cinderdeep

    Every 10th weapon hit sets everything within 2.5 m alight for 4 seconds, burning 10% to 20% of a hit each second.

  • Voidmaw Tooth

    EpicFrom the deep waves of Shattered Sanctum

    A kill takes 0.25 to 0.5 seconds off your skill's recharge.

  • Wreck Ram's Figurehead

    EpicFrom the deep waves of Brinewreck Cove

    Dashing through a marked attack heals 3% to 6%.

  • Headsman's Hood

    EpicFrom the deep waves of The Underkeep

    +17.5% to +35% damage against monsters below 25% health.

  • Sunfire Scarab Shell

    EpicFrom the deep waves of Sunscar Ruins

    +5% to +10% resistance to every element; take 3.5% to 7% less damage while moving.

Legendary (8)

  • Heart of the Fallen Star

    Legendary

    +4% to +8% critical chance and +15% to +40% critical damage.

  • Wyrmscale Aegis

    Legendary

    +14% to +30% maximum health; start every wave with a shield worth 10% to 30% of it.

  • Cartographer's Prism

    Legendary

    Hitting a monster's weak element deals +10% to +30% on top of the usual bonus; health bars show the weak element.

  • Oathkeeper Banner

    Legendary

    Pick one extra boon after every boss wave; +3% to +8% damage.

  • Crown of the First Warden

    Legendary

    +2% to +4% damage per Warden in the run, yourself included, up to 4.

  • Phantom Step

    Legendary

    Your dashes pass through monsters; killing an elite or a boss refills every dash; +6% to +12% move speed.

  • Prism of the Five

    Legendary

    +3.5% to +7% damage per different status on the target, up to 3; +10% to +20% status duration.

  • Horn of the Muster

    Legendary

    +2% to +4% maximum health per Warden in the run, yourself included, up to 4; revive others 25% to 50% faster.

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