
Starlight Wardens guide
Relics
Relics are small wonders a Warden carries into every run, in relic slots that open as the Warden levels up. Their effects grow with rank.
Common (17)

Opening Bell
The first hit on each monster deals +20% to +40% damage.

Traveler's Flask
+15% to +40% healing received and +10% to +20% health orb chance.

Lodestone Lump
+30% to +70% pickup radius; collecting an orb or power-up grants +15% move speed for 4 seconds.

Pocket Sundial
+6% to +14% attack speed for the first 10 seconds of every wave.

Lucky Acorn
+5% to +18% gold and +2 to +6 luck.

Patchwork Cloak
Take 10% to 24% less damage while below half health.

Rallying Whistle
Revive others 20% to 60% faster, and stand up from any revive with 5% to 15% more health yourself.

Scholar's Monocle
+4% to +12% experience; monster health bars show the weak element.

Oak Heart
+6% to +14% maximum health.

Hunter's Tally
+6% to +12% damage to elites and bosses.

Swallow Feather
+3.5% to +7% move speed.

Morning Bell
+17.5% to +35% skill recharge speed for the first 10 seconds of a wave.

Pinch of Salt
+12% to +24% status duration.

Bandage Roll
+1.25 to +2.5 health every 10 seconds.

Steady Stone
Take 6% to 12% less damage while standing still.

Sparkflint
+2% to +4% fire damage.

Cracked Hourglass
Your dash recharges 6% to 12% faster.
Rare (16)

Wayfinder's Lantern
Begin every run with 1 random common boon (2 from rank 4); from rank 3, +1 boon reroll.

Giant's Belt
+10% to +24% maximum health; nothing interrupts or slows you mid-skill.

Duelist's Glove
+2% to +6% critical chance; +10% to +30% critical damage against elites and bosses.

Stormglass Vial
+6% to +18% skill haste; a skill that fells 3 or more monsters refunds half its cooldown.

Mimic's Tooth
+8% to +24% gold and +4 to +12 luck.

Moth-Eaten Map
+10% to +30% event chance, merchants charge 5% to 15% less, and events offer their bonus choice.

Iron Ration
Heal 3% to 7% of maximum health at the start of every wave; your boon and relic healing ignores Famine.

Hungry Whetstone
+0.75% to +1.75% damage per 5 kills this wave, up to 4 times.

Apprentice's Anvil
Weapon upgrades cost 6% to 20% less gold.

Berserker's Bandana
+1.25% to +2.5% attack speed per 10% of health missing, up to 3 times.

Warding Charm
+5% to +10% resistance to every element.

Drummer's Sticks
+1.25% to +2.5% attack speed per 10 combo, up to 3 times.

Lightning Rod
A critical hit (33% of them) shocks the monster for 4 seconds: 10% to 20% of your later hits on it arc to a neighbour.

Ember Flask
Your burns deal 20% to 40% more.

Rime Flask
Your chill lasts 25% to 50% longer.

Quickstep Anklet
A dash adds 10% to 20% move speed for 2 seconds.
Epic (22)

Cinder Feather
Once per run, stand back up at 30% to 75% health.

Last Ember
+16% to +34% damage while below half health.

Quicksilver Hourglass
+1 dash charge; from rank 2 the dash recharges 5% to 20% faster.

Two-Tailed Coin
+1 boon reroll per run (2 from rank 4) and +3 to +15 luck.

Bramble Crown
When hurt, lash back at everything within 3 metres for 60% to 140% of a hit; take 3% to 8% less damage.

Hungry Locket
+0.5% to +1.5% lifesteal; kills have a 20% chance to heal 1% to 2% of maximum health.

Midnight Ledger
+4% to +12% stardust from waves and pickups.

Storm in a Bottle
Using your skill arcs lightning to 4 monsters for 40% to 80% of a hit.

Shieldbearer's Oath
A block heals 0.5% to 1% of your health (once a second); a perfect block takes 1 to 2 seconds off your dash's recharge.

Twin Moons
+9% to +18% damage for 3 seconds after a dash.

Grave Lantern
Killing an elite or a boss looses six spirits in a ring, 60% to 120% of a hit each.

Stormcaller's Horn
Every 12th weapon hit chains lightning through 3 monsters, 35% to 70% of a hit each.

Gambler's Die
+3% to +6% critical chance while above 80% health.

Last Candle
Dropping below 30% health raises a shield of 15% to 30% of your health for 6 seconds (once in 45 seconds).

Briarheart Seed
Your poison lasts 17.5% to 35% longer, and poisoned monsters take 5% to 10% more critical hits.

Dread Knight's Visor
+12% to +24% damage while a shield holds.

Glacier Roc Plume
A dash chills everything within 3 m for 3 seconds, slowing it 20% to 40%.

Slagsmith's Rivet
Every 10th weapon hit sets everything within 2.5 m alight for 4 seconds, burning 10% to 20% of a hit each second.

Voidmaw Tooth
A kill takes 0.25 to 0.5 seconds off your skill's recharge.

Wreck Ram's Figurehead
Dashing through a marked attack heals 3% to 6%.

Headsman's Hood
+17.5% to +35% damage against monsters below 25% health.

Sunfire Scarab Shell
+5% to +10% resistance to every element; take 3.5% to 7% less damage while moving.
Legendary (8)

Heart of the Fallen Star
+4% to +8% critical chance and +15% to +40% critical damage.

Wyrmscale Aegis
+14% to +30% maximum health; start every wave with a shield worth 10% to 30% of it.

Cartographer's Prism
Hitting a monster's weak element deals +10% to +30% on top of the usual bonus; health bars show the weak element.

Oathkeeper Banner
Pick one extra boon after every boss wave; +3% to +8% damage.

Crown of the First Warden
+2% to +4% damage per Warden in the run, yourself included, up to 4.

Phantom Step
Your dashes pass through monsters; killing an elite or a boss refills every dash; +6% to +12% move speed.

Prism of the Five
+3.5% to +7% damage per different status on the target, up to 3; +10% to +20% status duration.

Horn of the Muster
+2% to +4% maximum health per Warden in the run, yourself included, up to 4; revive others 25% to 50% faster.