
Gear
Knight's Plate
Base: +20% maximum health. +7% to +14% maximum health, 1.8% to 3.6% less damage taken, +3 to +5 Vitality. When hurt, brace: 6% to 12% less damage taken for 3 seconds (once in 3 seconds).

- Epic
- Armour
Get it, grow it, use it
Where it comes from
- Forge it at the Starforge.
- Slot opens at level 1
How it grows
- Copies raise its rank, up to rank 5; its numbers rise with each rank.
- A copy past the last rank rolls a quality; its best adds +0.1% a point to what it does.
The numbersEvery value, with its unit
Effects
| Effect | Rank 1 | Rank 2 | Rank 3 | Rank 4 | Rank 5 |
|---|---|---|---|---|---|
| Maximum health | +7% | +9% | +10% | +12% | +14% |
| Damage taken | -1.8% | -2.25% | -2.7% | -3.15% | -3.6% |
| Vitality | +3 | +3 | +4 | +4 | +5 |
| Damage takenWhen: you are hurt · Chance: 100% · Cooldown: 3 s · Does: gives a short bonus · Lasts: 3 s | -6% | -7.5% | -9% | -10.5% | -12% |
| Maximum health | +20% | ||||
What changed
- 11.7
Damage taken (rank 1): – → -6%
Damage taken (rank 2): – → -7.5%
Damage taken (rank 3): – → -9%
Damage taken (rank 4): – → -10.5%
Damage taken (rank 5): – → -12%
Chance: – → 100%
Cooldown: – → 3 s
Lasts: – → 3 s
Card changed: Base: +20% maximum health. +7% to +14% maximum health, 1.8% to 3.6% less damage taken, +3 to +5 Vitality. → Base: +20% maximum health. +7% to +14% maximum health, 1.8% to 3.6% less damage taken, +3 to +5 Vitality. When hurt, brace: 6% to 12% less damage taken for 3 seconds (once in 3 seconds).
Why: it leans into a way of playing, here the melee tank.
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